Hedonic Consumption of Virtual Reality
Joschka Mütterlein
Broschiertes Buch

Hedonic Consumption of Virtual Reality

Empirical Studies on the Role of Immersion, Telepresence and Interactivity in the Adoption of Virtual Reality-based Systems

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With the release of the Oculus Rift as a virtual reality (VR) device geared towards consumer use and the subsequent acquisition of the developing company by Facebook for two billion dollars, interest in VR technologies has increased tremendously. The consumer market potential of VR has been said to be high, but actual market diffusion is astonishingly slow.The assumed potential of VR is due to its unique characteristics that distinguish VR consumption experiences from experiences employing other media technologies. These characteristics are mainly immersion, telepresence, and interactivity. Al...