GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS
Duoduo Liao
Broschiertes Buch

GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUME GRAPHICS

Theory and Practice: Volume Modeling and Volumetric Collision Detection

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This book proposes a new approach for an important step of volume graphics -- solid voxelization by Graphics Processor Unit (GPU) acceleration in real time. The algorithms introduced in this book not only improve performance and quality, but also are convenient to implement and integrate into a wide range of volume graphics applications, such as volume modeling, collision detection, volume rendering, volume animation, medical simulation, 3D printing, and computer art. Furthermore, the algorithms are slice-independent voxelization processing, which is critical for any parallelization approaches...