Gaming for Classroom-Based Learning
Gebundenes Buch

Gaming for Classroom-Based Learning

Digital Role Playing as a Motivator of Study

Herausgeber: Baek, Young Kyun
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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to in...