Gamification in mixed ability E-classroom
_thanasios Katsimpelis
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Gamification in mixed ability E-classroom

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The research concerns gamification in a mixed distance class. More specifically, it explores the extent that the gamification of distance, synchronous and asynchronous teaching, with the use of educational digital and game-centered learning objects, develops the interest of mixed-class students and provides motivation for learning.The research that was implemented was qualitative and experiential and was carried out in real conditions of distance, modern and asynchronous, education, as happened in Greece, from March to May, 2020, due to the ban on the operation of schools. The qualitative rese...