
Gamification and Motivation in Technical and Higher Education
Connections between Games, Technology and Learning
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The book Gamification and Motivation in Technical and Higher Education: Connections between Games, Technology and Learning investigates how elements of digital games can be strategically integrated into the educational context to promote greater engagement, motivation and effectiveness in learning. The book presents the theoretical foundations of gamification, combining concepts from the psychology of motivation, instructional design and active methodologies, with a focus on technical and higher education.By exploring technological tools, game dynamics and innovative practices, the book provid...
The book Gamification and Motivation in Technical and Higher Education: Connections between Games, Technology and Learning investigates how elements of digital games can be strategically integrated into the educational context to promote greater engagement, motivation and effectiveness in learning. The book presents the theoretical foundations of gamification, combining concepts from the psychology of motivation, instructional design and active methodologies, with a focus on technical and higher education.By exploring technological tools, game dynamics and innovative practices, the book provides support for educators, researchers and educational managers who wish to transform their pedagogical approaches. With accessible language and a critical approach, the book highlights the challenges and possibilities of gamification as a powerful tool for developing cognitive, socio-emotional and professional skills, in line with the demands of an increasingly digital, interactive and connected society.