Gamification: a motivational tool for achieving serious tasks

Gamification: a motivational tool for achieving serious tasks

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How do you get a six-year old to remember the multiplication table or a third grader to remember the geographical points of a country? One suggestion could be, incorporating games into activities that are not so fun to do. Games have for centuries been a part of human past-times where we partook in them on either professional or amateur planes. However, in recent times the essence of games has been enhanced in other aspects of our lives such as in education. Being one of many factors that increase motivation when properly implemented, Gamification - games combined with other tasks - has come t...