Game Engine Architecture
Jason Gregory
Broschiertes Buch

Game Engine Architecture

Volume II, Graphics, Motion and Sound

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Erscheint vorauss. 17. März 2026
60,99 €
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.