Game Character Modeling and Animation with 3ds Max
Yancey Clinton
Broschiertes Buch

Game Character Modeling and Animation with 3ds Max

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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'H...