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This is the third volume of an organic educational system that includes an extensive online component consisting of hundreds of interactive sound examples, videos, theory and practice glossaries, tests, programs written in Max, a Max object library created specifically for these volumes, and many practical activities (often with Gen and Jitter). TOPICS Reverberation and creative uses of reverb - Spatialization with two or more channels - AM, RM, SSB, FM, and PM - Nonlinear distortion - Wave terrain synthesis - Split synthesis - Granular and particle synthesis - Granulation and segmentation of…mehr

Produktbeschreibung
This is the third volume of an organic educational system that includes an extensive online component consisting of hundreds of interactive sound examples, videos, theory and practice glossaries, tests, programs written in Max, a Max object library created specifically for these volumes, and many practical activities (often with Gen and Jitter). TOPICS Reverberation and creative uses of reverb - Spatialization with two or more channels - AM, RM, SSB, FM, and PM - Nonlinear distortion - Wave terrain synthesis - Split synthesis - Granular and particle synthesis - Granulation and segmentation of sampled sounds - Vocoder - Analysis and resynthesis - Cross-synthesis - Convolution - Jitter for audio - Gen programming "There is no shortage of books in the world that seek to demonstrate the erudition of their authors. It is harder, however, to find books that focus on the readers - taking them on a journey that will ultimately change them. The books by Cipriani and Giri belong to this rare category: they are books that explain. (...) The third volume of Electronic Music and Sound Design is a kaleidoscopic catalog of ideas and applications for analyzing, synthesizing, and transforming signals in a wide variety of ways. (...) Cipriani and Giri succeed in addressing everyone without weakening the theoretical basis and without unnecessary specializations - achieving a masterful balance of comprehensibility, functionality, and breadth." (From the foreword by Carmine-Emanuele Cella, Assistant Professor in Music and Technology, CNMAT - University of California, Berkeley).
Autorenporträt
ALESSANDRO CIPRIANI is the co-author, with R. Bianchini, of Virtual Sound, a textbook on Csound programming. His compositions have been published by the Computer Music Journal, the International Computer Music Conference, CNI, etc. He has composed music for the Peking Opera Theater and for films and documentaries in which computer-processed ambient sounds, dialogues and music blend together interchangeably - notably, with the Edison Studio composers' collective, for the silent movies Battleship Potemkin, Inferno and Das Cabinet des Dr. Caligari, published on DVD by Cineteca di Bologna. He has given seminars at many universities (the University of California, the Sibelius Academy in Helsinki, the Moscow Conservatory, DMU-Leicester, etc.). He is a tenured professor of Electroacoustic Music Composition at the Conservatory of Frosinone and a member of the Editorial Board of the journal Organised Sound (Cambridge University Press).