EFFICIENT VISIBILITY FOR DISTRIBUTED VIRTUAL URBAN ENVIRONMENTS
Gürkan Kolda
Broschiertes Buch

EFFICIENT VISIBILITY FOR DISTRIBUTED VIRTUAL URBAN ENVIRONMENTS

Based on Occlusion Culling Method

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This book focuses on the utilization of occlusionculling for the real-time visualization ofdistributed virtual urban environments. Today'sgraphics hardware renders all the primitives in anyorder and uses z-buffer to determine which primitivesare visible on a per-pixel basis. However, visibilityis computed in the last stage of rendering pipelineand every rendered primitive is not visible in thefinal image. Early culling of the invisibleprimitives in a complex scene is valuable forefficiency in the conventional rendering pipeline.This may reduce the number of primitives that will beprocessed in ...