Digital Learning and Collaborative Practices
Lessons from Inclusive and Empowering Participation with Emerging Technologies
Herausgeber: Brooks, Eva; Selander, Staffan; Dau, Susanne
Digital Learning and Collaborative Practices
Lessons from Inclusive and Empowering Participation with Emerging Technologies
Herausgeber: Brooks, Eva; Selander, Staffan; Dau, Susanne
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Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today's digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments-adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and…mehr
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Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today's digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments-adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 242
- Erscheinungstermin: 19. Juli 2021
- Englisch
- Abmessung: 235mm x 157mm x 18mm
- Gewicht: 507g
- ISBN-13: 9780367622558
- ISBN-10: 0367622556
- Artikelnr.: 62231358
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 242
- Erscheinungstermin: 19. Juli 2021
- Englisch
- Abmessung: 235mm x 157mm x 18mm
- Gewicht: 507g
- ISBN-13: 9780367622558
- ISBN-10: 0367622556
- Artikelnr.: 62231358
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark. Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark. Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
1. Designing as play
Eva Brooks
2. Designs for learning and knowledge representations in collaborative
settings
Ola Knutsson, Robert Ramberg & Staffan Selander
3. A learning ecology design
Susanne Dau
4. Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
5. Promises and perils - the affordances of technology for promoting
inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel
Skaarup Jensen
6. Designs for learning with adaptive games and Teachable Agents
Susanne Kjällander & Kristen Pilner Blair
7. Learning music by composing on iPads
Bjørn-Terje Bandlien
8. The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
9. Reflective and innovative learning designs inspired by gaming
principles
Camilla Gyldendahl Jensen & Susanne Dau
10. When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
11. Virtual Reality learning experiences about dementia
Anders Kalsgaard Møller & Markus Löchtefeld
12. Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjöberg
13. The transformative potential of school-based makerspaces: Novel
designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can
facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
15. Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging
Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
1. Designing as play
Eva Brooks
2. Designs for learning and knowledge representations in collaborative
settings
Ola Knutsson, Robert Ramberg & Staffan Selander
3. A learning ecology design
Susanne Dau
4. Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
5. Promises and perils - the affordances of technology for promoting
inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel
Skaarup Jensen
6. Designs for learning with adaptive games and Teachable Agents
Susanne Kjällander & Kristen Pilner Blair
7. Learning music by composing on iPads
Bjørn-Terje Bandlien
8. The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
9. Reflective and innovative learning designs inspired by gaming
principles
Camilla Gyldendahl Jensen & Susanne Dau
10. When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
11. Virtual Reality learning experiences about dementia
Anders Kalsgaard Møller & Markus Löchtefeld
12. Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjöberg
13. The transformative potential of school-based makerspaces: Novel
designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can
facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
15. Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging
Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Foreword
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
1. Designing as play
Eva Brooks
2. Designs for learning and knowledge representations in collaborative
settings
Ola Knutsson, Robert Ramberg & Staffan Selander
3. A learning ecology design
Susanne Dau
4. Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
5. Promises and perils - the affordances of technology for promoting
inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel
Skaarup Jensen
6. Designs for learning with adaptive games and Teachable Agents
Susanne Kjällander & Kristen Pilner Blair
7. Learning music by composing on iPads
Bjørn-Terje Bandlien
8. The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
9. Reflective and innovative learning designs inspired by gaming
principles
Camilla Gyldendahl Jensen & Susanne Dau
10. When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
11. Virtual Reality learning experiences about dementia
Anders Kalsgaard Møller & Markus Löchtefeld
12. Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjöberg
13. The transformative potential of school-based makerspaces: Novel
designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can
facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
15. Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging
Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 - Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
1. Designing as play
Eva Brooks
2. Designs for learning and knowledge representations in collaborative
settings
Ola Knutsson, Robert Ramberg & Staffan Selander
3. A learning ecology design
Susanne Dau
4. Collaborative learning in dialogic digital environments
Elsebeth Korsgaard Sorensen
Part 2 - Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
5. Promises and perils - the affordances of technology for promoting
inclusion of learners in educational settings
Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel
Skaarup Jensen
6. Designs for learning with adaptive games and Teachable Agents
Susanne Kjällander & Kristen Pilner Blair
7. Learning music by composing on iPads
Bjørn-Terje Bandlien
8. The Zone of Optimised Motivation (ZOOM)
Anthony Lewis Brooks
Part 3 - Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
9. Reflective and innovative learning designs inspired by gaming
principles
Camilla Gyldendahl Jensen & Susanne Dau
10. When the game breaks down, the stories begin
Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
11. Virtual Reality learning experiences about dementia
Anders Kalsgaard Møller & Markus Löchtefeld
12. Children's programming of robots by designing fairytales
Eva Brooks & Jeanette Sjöberg
13. The transformative potential of school-based makerspaces: Novel
designs in educational practice
Kristiina Kumpulainen & Anu Kajamaa
14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can
facilitate computational play and learning
Lykke Brogaard Bertel & Pauline Fredskilde
15. Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging
Technologies
Eva Brooks, Susanne Dau & Staffan Selander