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Eleven strangers. Six rooms. One rule: Speak Truth to Exit Hell. In 1936, a misfit cast of international captives awakens in a sealed iron bunker with no memory of how they arrived. They're peasants and soldiers, socialites and spies. But none of that matters now. When they uncover a single cryptic command, the game begins. Each room in the bunker hides a lethal puzzle, demanding blood in exchange for impossible riddles. The answers promise a way out, but only if they can survive long enough to uncover what "The Truth" really means. As tensions rise and trust withers, paranoia takes root. Ever...
Eleven strangers. Six rooms. One rule: Speak Truth to Exit Hell. In 1936, a misfit cast of international captives awakens in a sealed iron bunker with no memory of how they arrived. They're peasants and soldiers, socialites and spies. But none of that matters now. When they uncover a single cryptic command, the game begins. Each room in the bunker hides a lethal puzzle, demanding blood in exchange for impossible riddles. The answers promise a way out, but only if they can survive long enough to uncover what "The Truth" really means. As tensions rise and trust withers, paranoia takes root. Every trap is crueler than the last, every enigma more ambiguous. Before long, the remnants begin to suspect they are only pawns, not players. When the deadly escape room spirals into psychosis, whoever outlasts insanity will discover something far more sinister than any of them imagined. And the real test hasn't even begun yet.