This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new age social games and how this can be applied to game development more broadly.
This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new age social games and how this can be applied to game development more broadly.
Ioana-Iulia Cazacu is a Game Designer at Mojiworks Limited.
Inhaltsangabe
Part 1: Games have always been social Chapter 1 A history of games as social interaction Chapter 2 The person, the group and the game Chapter 3 Games as a piece of the social puzzle Part 2: The beginnings of social gaming Chapter 4 The birth of social media gaming Chapter 5 The fall of Facebook social games Part 3: Social game design for a modern audience Chapter 6 Experimenting with social mechanics Chapter 7 The hyper-social audience Chapter 8 Designing for a social-centric audience Chapter 9 The ethics of social game design Part 4: Innovative game design Chapter 10 From observation to innovation
Part 1: Games have always been social
Chapter 1 A history of games as social interaction
Part 1: Games have always been social Chapter 1 A history of games as social interaction Chapter 2 The person, the group and the game Chapter 3 Games as a piece of the social puzzle Part 2: The beginnings of social gaming Chapter 4 The birth of social media gaming Chapter 5 The fall of Facebook social games Part 3: Social game design for a modern audience Chapter 6 Experimenting with social mechanics Chapter 7 The hyper-social audience Chapter 8 Designing for a social-centric audience Chapter 9 The ethics of social game design Part 4: Innovative game design Chapter 10 From observation to innovation
Part 1: Games have always been social
Chapter 1 A history of games as social interaction
Chapter 2 The person, the group and the game
Chapter 3 Games as a piece of the social puzzle
Part 2: The beginnings of social gaming
Chapter 4 The birth of social media gaming
Chapter 5 The fall of Facebook social games
Part 3: Social game design for a modern audience
Chapter 6 Experimenting with social mechanics
Chapter 7 The hyper-social audience
Chapter 8 Designing for a social-centric audience
Chapter 9 The ethics of social game design
Part 4: Innovative game design
Chapter 10 From observation to innovation
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