Deformable Avatars
Magnenat-Thalmann
Gebundenes Buch

Deformable Avatars

Ifip Tc5/Wg5.10 Deform'2000 Workshop November 29-30, 2000 Geneva, Switzerland and Avatars'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland

Herausgegeben: Magnenat-Thalmann, Nadia; Thalmann, Daniel
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Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology...