Broschiertes Buch

Deep Learning in Gaming and Animations

Principles and Applications

Herausgeber: Chaudhary, Vikas; Sharma, Prerna; Sharma, Moolchand
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The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.