Crowdsourcing cultural heritage metadata through social gaming
Dimitris Paraschakis
Broschiertes Buch

Crowdsourcing cultural heritage metadata through social gaming

A case study of a metadata game prototype on Facebook

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Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is generation of descriptive metadata for digital archives. Gamification offers citizens a more entertaining way to interact with digital collections and generate useful metadata as a side effect of gameplay. In this work, we explore the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook pl...