Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com…mehr
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.
Jere Miles is the lead instructor of Game Development at Wilkes Community College. He is also the owner of an independent game development company, Dark Glass Studio. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s.
Inhaltsangabe
Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.
Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.
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