Computer Games Technology
Gebundenes Buch

Computer Games Technology

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This book covers different topics from computer gaming technology, including educational and simulation games, games hardware, games software, and computer games for social and health purposes. Section 1 focuses on educational and simulation games, describing SIDH: a game-based architecture for a training simulator, an application of a game development framework in higher education, experiential learning in vehicle dynamics education via motion simulation and interactive gaming, and development of a driving simulator with analyzing driver's characteristics based on a virtual reality head mount...