Computer games as texts in the primary classroom
Lisbeth Kitson
Broschiertes Buch

Computer games as texts in the primary classroom

An investigation of the literacy practices associated with computer gameplay

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This work is an honour thesis which investigates the literacy practices of one student as he interacts with a variety of computer games. These practices are discussed in relation to the Text-Decoder, Text- Participant, Text-User and Text-Analyst practices of the Four Resource Model (Freebody & Luke, 1990). Results from this study indicated that the participant s description of his gameplay provided evidence of Text-Decoder, Text-User and Text- Participant practices. However, no instances of Text- Analyst practices were identified in the data. Further, it was established that the composition of...