For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented…mehr
For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.
This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context.
Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT's Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world's best-selling programming language textbook authors. Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels' texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.
Inhaltsangabe
1. Introduction to Computers, the Internet and the World Wide Web 2. Introduction to C++ Programming 3. Control Statements: Part 1 4. Control Statements: Part 2 5. Functions and an Introduction to Recursion 6. Arrays and Vectors 7. Pointers 8. Sequential-Access Files 9. Classes 10. Classes: A Deeper Look 11. Operator Overloading 12. Object-Oriented Programming: Inheritance 13. Object-Oriented Programming: Polymorphism 14. Templates 15. Stream Input/Output 16. Exception Handling 17. Random-Access Files 18. Class String and String Stream Processing 19. Searching and Sorting 20. Data Structures 21. Standard Template Library (STL) Appendix A. Operator Precedence and Associativity Appendix B. ASCII Character Set Appendix C. Fundamental Types Index Chapters 22-27 and Appendices D-I are PDF documents posted online at the book's Companion Website (located at www.pearsonhighered.com/deitel). Chapters on the Web 22. Bits, Characters, C Strings and structs 23. Boost Libraries, Technical Report 1 and C++0x 24. Other Topics 25. ATM Case Study, Part 1: Object-Oriented Design with the UML 26. ATM Case Study, Part 2: Implementing an Object-Oriented Design 27. Game Programming with Ogre Appendices on the Web D. Number Systems E. Preprocessor F. C Legacy Code Topics G. UML 2: Additional Diagram Types H. Using the Visual Studio Debugger I. Using the GNU C++ Debugger
1. Introduction to Computers, the Internet and the World Wide Web 2. Introduction to C++ Programming 3. Control Statements: Part 1 4. Control Statements: Part 2 5. Functions and an Introduction to Recursion 6. Arrays and Vectors 7. Pointers 8. Sequential-Access Files 9. Classes 10. Classes: A Deeper Look 11. Operator Overloading 12. Object-Oriented Programming: Inheritance 13. Object-Oriented Programming: Polymorphism 14. Templates 15. Stream Input/Output 16. Exception Handling 17. Random-Access Files 18. Class String and String Stream Processing 19. Searching and Sorting 20. Data Structures 21. Standard Template Library (STL) Appendix A. Operator Precedence and Associativity Appendix B. ASCII Character Set Appendix C. Fundamental Types Index Chapters 22-27 and Appendices D-I are PDF documents posted online at the book's Companion Website (located at www.pearsonhighered.com/deitel). Chapters on the Web 22. Bits, Characters, C Strings and structs 23. Boost Libraries, Technical Report 1 and C++0x 24. Other Topics 25. ATM Case Study, Part 1: Object-Oriented Design with the UML 26. ATM Case Study, Part 2: Implementing an Object-Oriented Design 27. Game Programming with Ogre Appendices on the Web D. Number Systems E. Preprocessor F. C Legacy Code Topics G. UML 2: Additional Diagram Types H. Using the Visual Studio Debugger I. Using the GNU C++ Debugger
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