Brain-Computer Interface
Roman Krepkiy
Broschiertes Buch

Brain-Computer Interface

Design and Implementation of an Online BCI System for the Control in Gaming Applications an Virtual Limbs

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Revision with unchanged content. This book aims to describe work carried out within the project "Brain- Computer Interface" (BCI). Control over a computer application will be represented with "Brain-Gaming", i.e. computer games like Ping-Pong, Pacman or Tetris. For this purpose, several control strategies were developed, implemented and proved experimentally in different scenarios. The most important aspect of the design and development of these interfaces turned out to be their flexibility. Control over a device could include the steering and moving of a wheel-chair for paralyzed patients or ...