Blended Learning. Sustainable and Flexible Smart Learning
18th International Conference on Blended Learning, Icbl 2025, Bangkok, Thailand, July 22-25, 2025, Proceedings
Herausgegeben:Ma, Will W. K.; Cheung, Simon S. K.; Li, Chen; Prayadsab, Praewpran; Mungwattana, Anan
Blended Learning. Sustainable and Flexible Smart Learning
18th International Conference on Blended Learning, Icbl 2025, Bangkok, Thailand, July 22-25, 2025, Proceedings
Herausgegeben:Ma, Will W. K.; Cheung, Simon S. K.; Li, Chen; Prayadsab, Praewpran; Mungwattana, Anan
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This book constitutes the refereed proceedings of the 18th International Conference on Blended Learning, ICBL 2025, held in Bangkok, Thailand, during July 22-25, 2025.
The 24 full papers included in this book were carefully reviewed and selected from 60 submissions. They were organized in topical sections as follows: Keynotes, AI and Robotics in Education, Innovative Teaching Methods in Blended Learning, Pedagogical Strategies and Student Engagement, Evaluation and Feedback in Blended Learning, Data-Driven Learning Analytics and Context-Aware Systems.
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This book constitutes the refereed proceedings of the 18th International Conference on Blended Learning, ICBL 2025, held in Bangkok, Thailand, during July 22-25, 2025.
The 24 full papers included in this book were carefully reviewed and selected from 60 submissions. They were organized in topical sections as follows: Keynotes, AI and Robotics in Education, Innovative Teaching Methods in Blended Learning, Pedagogical Strategies and Student Engagement, Evaluation and Feedback in Blended Learning, Data-Driven Learning Analytics and Context-Aware Systems.
The 24 full papers included in this book were carefully reviewed and selected from 60 submissions. They were organized in topical sections as follows: Keynotes, AI and Robotics in Education, Innovative Teaching Methods in Blended Learning, Pedagogical Strategies and Student Engagement, Evaluation and Feedback in Blended Learning, Data-Driven Learning Analytics and Context-Aware Systems.
Produktdetails
- Produktdetails
- Lecture Notes in Computer Science 15721
- Verlag: Springer / Springer Nature Singapore / Springer, Berlin
- Artikelnr. des Verlages: 978-981-96-8429-8
- Seitenzahl: 313
- Erscheinungstermin: 4. August 2025
- Englisch
- Abmessung: 235mm x 155mm
- ISBN-13: 9789819684298
- ISBN-10: 9819684293
- Artikelnr.: 74212865
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Lecture Notes in Computer Science 15721
- Verlag: Springer / Springer Nature Singapore / Springer, Berlin
- Artikelnr. des Verlages: 978-981-96-8429-8
- Seitenzahl: 313
- Erscheinungstermin: 4. August 2025
- Englisch
- Abmessung: 235mm x 155mm
- ISBN-13: 9789819684298
- ISBN-10: 9819684293
- Artikelnr.: 74212865
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
.- Keynotes.
.- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies.
.- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance.
.- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era.
.- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education.
.- AI and Robotics in Education.
.- University Students Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns.
.- Enhancing Psychological Safety in Online Learning Environment with Generative AI.
.- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education.
.- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle .
.- School Students' Computational Thinking, Learning Motivation and Interaction.
.- Innovative Teaching Methods in Blended Learning.
.- Learning Programming by Making Games: Design and Development of MetaDream.
.- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational
Game.
.- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in
Educational Practice.
.- Designing a Workshop to Develop Azerbaijani Teachers Thinking Skills Instruction
through ChatGPT.
.- Pedagogical Strategies and Student Engagement.
.- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context.
.- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies.
.- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study.
.- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students English Listening and Speaking Ability.
.- Evaluation and Feedback in Blended Learning.
.- An Analysis of Evaluation Practices in Agile Learning and Blended Learning.
.- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology.
.- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous
Classrooms.
.- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry.
.- Data-Driven Learning Analytics and Context-Aware Systems.
.- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs.
.- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue
Analysis.
.- Exploring Engineering Undergraduate s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method.
.- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy.
.- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies.
.- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance.
.- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era.
.- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education.
.- AI and Robotics in Education.
.- University Students Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns.
.- Enhancing Psychological Safety in Online Learning Environment with Generative AI.
.- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education.
.- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle .
.- School Students' Computational Thinking, Learning Motivation and Interaction.
.- Innovative Teaching Methods in Blended Learning.
.- Learning Programming by Making Games: Design and Development of MetaDream.
.- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational
Game.
.- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in
Educational Practice.
.- Designing a Workshop to Develop Azerbaijani Teachers Thinking Skills Instruction
through ChatGPT.
.- Pedagogical Strategies and Student Engagement.
.- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context.
.- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies.
.- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study.
.- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students English Listening and Speaking Ability.
.- Evaluation and Feedback in Blended Learning.
.- An Analysis of Evaluation Practices in Agile Learning and Blended Learning.
.- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology.
.- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous
Classrooms.
.- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry.
.- Data-Driven Learning Analytics and Context-Aware Systems.
.- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs.
.- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue
Analysis.
.- Exploring Engineering Undergraduate s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method.
.- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy.
.- Keynotes.
.- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies.
.- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance.
.- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era.
.- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education.
.- AI and Robotics in Education.
.- University Students Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns.
.- Enhancing Psychological Safety in Online Learning Environment with Generative AI.
.- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education.
.- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle .
.- School Students' Computational Thinking, Learning Motivation and Interaction.
.- Innovative Teaching Methods in Blended Learning.
.- Learning Programming by Making Games: Design and Development of MetaDream.
.- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational
Game.
.- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in
Educational Practice.
.- Designing a Workshop to Develop Azerbaijani Teachers Thinking Skills Instruction
through ChatGPT.
.- Pedagogical Strategies and Student Engagement.
.- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context.
.- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies.
.- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study.
.- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students English Listening and Speaking Ability.
.- Evaluation and Feedback in Blended Learning.
.- An Analysis of Evaluation Practices in Agile Learning and Blended Learning.
.- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology.
.- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous
Classrooms.
.- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry.
.- Data-Driven Learning Analytics and Context-Aware Systems.
.- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs.
.- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue
Analysis.
.- Exploring Engineering Undergraduate s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method.
.- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy.
.- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies.
.- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance.
.- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era.
.- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education.
.- AI and Robotics in Education.
.- University Students Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns.
.- Enhancing Psychological Safety in Online Learning Environment with Generative AI.
.- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education.
.- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle .
.- School Students' Computational Thinking, Learning Motivation and Interaction.
.- Innovative Teaching Methods in Blended Learning.
.- Learning Programming by Making Games: Design and Development of MetaDream.
.- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational
Game.
.- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in
Educational Practice.
.- Designing a Workshop to Develop Azerbaijani Teachers Thinking Skills Instruction
through ChatGPT.
.- Pedagogical Strategies and Student Engagement.
.- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context.
.- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies.
.- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study.
.- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students English Listening and Speaking Ability.
.- Evaluation and Feedback in Blended Learning.
.- An Analysis of Evaluation Practices in Agile Learning and Blended Learning.
.- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology.
.- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous
Classrooms.
.- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry.
.- Data-Driven Learning Analytics and Context-Aware Systems.
.- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs.
.- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue
Analysis.
.- Exploring Engineering Undergraduate s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method.
.- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy.