Beginner Character Rigging
Tj Galda
Gebundenes Buch

Beginner Character Rigging

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In this book you will learn all of the basics required to rig any character in Maya. The book covers everything from joints to wires, from the connection editor to pruning small weights. With over 30 example files, 200 images, and countless step by step tutorials, you will be shown exactly how to rig a foot and leg, a hand, and much more. The thing that separates this book from the competition is answering the question of "Why?". The book covers exactly what is a gimbal lock and how do you avoid it? What axis should you use as your primary one? How do I add an influence object to fix a rig alr...