Basic Math for Game Development with Unity 3D
Kelvin SungGregory Smith
Broschiertes Buch

Basic Math for Game Development with Unity 3D

A Beginner's Guide to Mathematical Foundations

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This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of v...