Around-Body Interaction
Florian Benjamin Müller
Broschiertes Buch

Around-Body Interaction

Leveraging Limb Movements for Interacting in a Digitally Augmented Physical World

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Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three main types of input - besides not very intuitive finger gestures - have emerged so far: 1) Touch input on the frame of the devices or 2) on accessories (controller) as well as 3) voice input. While these techniques have both advantages and disadvantages depending on the current situation of the user, they largely ignore the skills and dexterity that we show w...