A Heterogeneous Multi-Agent Intelligent Player
Mehmet Cihan Kurt
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A Heterogeneous Multi-Agent Intelligent Player

For a Real-Time Strategy Game

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A Real-time Strategy (RTS) game is an adversarial game where the participants position and maneuver units and structures under their control to secure areas of the map and/or win by destroying their opponents' units and structures. It is possible to train new units and build new structures during the course of a game with limited amount of resources present in the setting. As opposed to comparable turn-based adversarial games such as chess and go, opponents do not wait for each others' moves so the game progresses naturally with units interacting each other in real time. As a result of the rea...