In this book, you'll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you'll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
In this book, you'll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you'll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
Aaron Langille (PhD) is a public speaker, game player and designer, writer and editor, and award-winning post-secondary educator. After teaching computer science for almost two decades, he recently levelled up to teaching video game design. In his current role, Aaron sits joyfully at the intersection of video games, education, visual arts, media, technology, and storytelling.
Inhaltsangabe
1. Cutscene 1: Backstory 2. Level 1: MonoGame Joins the Party 3. Level 2: New Areas to Explore 4. Cutscene 2: Assets for Our Journey 5. Level 3: Drawing Part 1 - Text 6. Level 4: Drawing Part 2 - Images 7. Level 5: Drawing Part 3 - Rotating, Resizing, and Flipping 8. Level 6: A Very Important Update 9. Level 7: Control Issues 10. Cutscene 3: A Quick Pause 11. Level 9: The Objects of our (Game) Desires 12. Level 9: Check The List 13. Level 10: When Objects Collide 14. Level 12: Getting Animated 15. Level 12: Sounds Good 16. Level 13: Odds and Ends 17. Cutscene 4: The Adventure Ends ... Or Does It? 18. Project 1: Mini Flip 19. Project 2: Endless Flyer 20. Project 3: Space Escape Finale 21. Bonus Level 1 - Let's Take This Online 22. Bonus Level 2: Where Did That Sound Come From?
1. Cutscene 1: Backstory 2. Level 1: MonoGame Joins the Party 3. Level 2: New Areas to Explore 4. Cutscene 2: Assets for Our Journey 5. Level 3: Drawing Part 1 - Text 6. Level 4: Drawing Part 2 - Images 7. Level 5: Drawing Part 3 - Rotating, Resizing, and Flipping 8. Level 6: A Very Important Update 9. Level 7: Control Issues 10. Cutscene 3: A Quick Pause 11. Level 9: The Objects of our (Game) Desires 12. Level 9: Check The List 13. Level 10: When Objects Collide 14. Level 12: Getting Animated 15. Level 12: Sounds Good 16. Level 13: Odds and Ends 17. Cutscene 4: The Adventure Ends ... Or Does It? 18. Project 1: Mini Flip 19. Project 2: Endless Flyer 20. Project 3: Space Escape Finale 21. Bonus Level 1 - Let's Take This Online 22. Bonus Level 2: Where Did That Sound Come From?
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