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The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.
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The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 328
- Erscheinungstermin: 30. September 2024
- Englisch
- Abmessung: 234mm x 156mm x 21mm
- Gewicht: 658g
- ISBN-13: 9781032391236
- ISBN-10: 1032391235
- Artikelnr.: 70150154
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 328
- Erscheinungstermin: 30. September 2024
- Englisch
- Abmessung: 234mm x 156mm x 21mm
- Gewicht: 658g
- ISBN-13: 9781032391236
- ISBN-10: 1032391235
- Artikelnr.: 70150154
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Aaron Langille (PhD) is a public speaker and radio columnist, game player and designer, writer and editor, and award-winning post-secondary educator. After teaching computer science for almost two decades, he recently leveled up to teaching video game design. In his current role, Aaron sits happily at the intersection of video games, education, visual arts, media, technology, and storytelling.
Contents
Cutscene 1: Backstory (Introduction)
Level 1: Prepare For Adventure (Hardware, Software, and Basics of
Programming)
Code Quest 1: Hello, World!
Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput)
Code Quest 2: Great Game Quotes
Level 3: A Variable Inventory Of Items (Variables, Declarations, and
Assignments)
Code Quest 3: Character Builder (Part 1)
Level 4: Some Friendly Input (User Input On The Console)
Code Quest 4: Character Builder (Part 2)
Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking)
Level 5: Divide And Conquer (Working With Built-in Math Operations and
Functions)
Code Quest 5: Tiny Tournament Stats
Level 6: A Random Opportunity (Generating Random Numbers)
Code Quest 6: A Random Encounter (Part 1)
Level 7: A Fork In The Road (Simple if Statements and Conditional Logic)
Code Quest 7: A Random Encounter (Part 2)
Level 8: Decisions, Decisions (Advanced if Statements and Boolean
Operators)
Code Quest 8: My First Loot Box (Part 1)
Level 9: Here We Go Again, And Again (Working With Loops and Repetition
Structures)
Code Quest 9: My First Loot Box (Part 2)
Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips)
Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom
Classes)
Code Quest 10: A Companion For Our Hero (Part 1)
Level 11 - A Factory For Our Objects (Creating and Using Instances of
Objects)
Code Quest 11: A Companion For Our Hero (Part 2)
Cutscene 4: The Adventure Ends...Or Does It?
Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek)
Bonus Level 1 - A Bit About Binary
Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours)
Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks)
Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic
Revisited)
Bonus Level 5 - A Matter Of Scope (Variable Scope)
Bonus Level 6 - Let's Take This Online (Online Resources)
Cutscene 1: Backstory (Introduction)
Level 1: Prepare For Adventure (Hardware, Software, and Basics of
Programming)
Code Quest 1: Hello, World!
Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput)
Code Quest 2: Great Game Quotes
Level 3: A Variable Inventory Of Items (Variables, Declarations, and
Assignments)
Code Quest 3: Character Builder (Part 1)
Level 4: Some Friendly Input (User Input On The Console)
Code Quest 4: Character Builder (Part 2)
Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking)
Level 5: Divide And Conquer (Working With Built-in Math Operations and
Functions)
Code Quest 5: Tiny Tournament Stats
Level 6: A Random Opportunity (Generating Random Numbers)
Code Quest 6: A Random Encounter (Part 1)
Level 7: A Fork In The Road (Simple if Statements and Conditional Logic)
Code Quest 7: A Random Encounter (Part 2)
Level 8: Decisions, Decisions (Advanced if Statements and Boolean
Operators)
Code Quest 8: My First Loot Box (Part 1)
Level 9: Here We Go Again, And Again (Working With Loops and Repetition
Structures)
Code Quest 9: My First Loot Box (Part 2)
Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips)
Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom
Classes)
Code Quest 10: A Companion For Our Hero (Part 1)
Level 11 - A Factory For Our Objects (Creating and Using Instances of
Objects)
Code Quest 11: A Companion For Our Hero (Part 2)
Cutscene 4: The Adventure Ends...Or Does It?
Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek)
Bonus Level 1 - A Bit About Binary
Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours)
Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks)
Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic
Revisited)
Bonus Level 5 - A Matter Of Scope (Variable Scope)
Bonus Level 6 - Let's Take This Online (Online Resources)
Contents
Cutscene 1: Backstory (Introduction)
Level 1: Prepare For Adventure (Hardware, Software, and Basics of
Programming)
Code Quest 1: Hello, World!
Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput)
Code Quest 2: Great Game Quotes
Level 3: A Variable Inventory Of Items (Variables, Declarations, and
Assignments)
Code Quest 3: Character Builder (Part 1)
Level 4: Some Friendly Input (User Input On The Console)
Code Quest 4: Character Builder (Part 2)
Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking)
Level 5: Divide And Conquer (Working With Built-in Math Operations and
Functions)
Code Quest 5: Tiny Tournament Stats
Level 6: A Random Opportunity (Generating Random Numbers)
Code Quest 6: A Random Encounter (Part 1)
Level 7: A Fork In The Road (Simple if Statements and Conditional Logic)
Code Quest 7: A Random Encounter (Part 2)
Level 8: Decisions, Decisions (Advanced if Statements and Boolean
Operators)
Code Quest 8: My First Loot Box (Part 1)
Level 9: Here We Go Again, And Again (Working With Loops and Repetition
Structures)
Code Quest 9: My First Loot Box (Part 2)
Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips)
Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom
Classes)
Code Quest 10: A Companion For Our Hero (Part 1)
Level 11 - A Factory For Our Objects (Creating and Using Instances of
Objects)
Code Quest 11: A Companion For Our Hero (Part 2)
Cutscene 4: The Adventure Ends...Or Does It?
Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek)
Bonus Level 1 - A Bit About Binary
Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours)
Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks)
Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic
Revisited)
Bonus Level 5 - A Matter Of Scope (Variable Scope)
Bonus Level 6 - Let's Take This Online (Online Resources)
Cutscene 1: Backstory (Introduction)
Level 1: Prepare For Adventure (Hardware, Software, and Basics of
Programming)
Code Quest 1: Hello, World!
Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput)
Code Quest 2: Great Game Quotes
Level 3: A Variable Inventory Of Items (Variables, Declarations, and
Assignments)
Code Quest 3: Character Builder (Part 1)
Level 4: Some Friendly Input (User Input On The Console)
Code Quest 4: Character Builder (Part 2)
Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking)
Level 5: Divide And Conquer (Working With Built-in Math Operations and
Functions)
Code Quest 5: Tiny Tournament Stats
Level 6: A Random Opportunity (Generating Random Numbers)
Code Quest 6: A Random Encounter (Part 1)
Level 7: A Fork In The Road (Simple if Statements and Conditional Logic)
Code Quest 7: A Random Encounter (Part 2)
Level 8: Decisions, Decisions (Advanced if Statements and Boolean
Operators)
Code Quest 8: My First Loot Box (Part 1)
Level 9: Here We Go Again, And Again (Working With Loops and Repetition
Structures)
Code Quest 9: My First Loot Box (Part 2)
Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips)
Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom
Classes)
Code Quest 10: A Companion For Our Hero (Part 1)
Level 11 - A Factory For Our Objects (Creating and Using Instances of
Objects)
Code Quest 11: A Companion For Our Hero (Part 2)
Cutscene 4: The Adventure Ends...Or Does It?
Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek)
Bonus Level 1 - A Bit About Binary
Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours)
Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks)
Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic
Revisited)
Bonus Level 5 - A Matter Of Scope (Variable Scope)
Bonus Level 6 - Let's Take This Online (Online Resources)