William Culbertson
Broschiertes Buch

3ds Max Basics for Modeling Video Game Assets

Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

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A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.