William Culbertson
Broschiertes Buch

3ds Max Basics for Modeling Video Game Assets

Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

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The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.