3D Cell-Based Rendering Technique
Marcel Nürnberg
Broschiertes Buch

3D Cell-Based Rendering Technique

Precomputation and Rendering of High Frequent Surface Details

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Today's real-time applications, such as computer games or virtual environments, need to display more and more geometrically complex surfaces. The appearance of such surfaces are achieved by local parallax, correct occlusions, convincing silhouettes and even by sophisticated effects such as self-reflection, refraction, translucency, self-shadowing and caustics to name a few. Hence simple texturing mapping is insufficient to produce such high geometric complexity. This thesis proposes a cell-based approach to model and render repetitive fine scaled details with a high visual quality. The main id...