Practical C Programming - Oualline, Steve

Practical C Programming

Steve Oualline 

 
Sprache: Englisch
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Practical C Programming

There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks(R) famous.

C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.

Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before comes before ?:). The practical programmer reduces these to two:

- Multiplication and division come before addition and subtraction.

Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described.This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.


Produktinformation

  • Verlag: O'Reilly Media
  • 1997
  • 3rd ed.
  • Ausstattung/Bilder: 3rd ed. 1997. XXIII, 428 p.
  • Seitenzahl: 454
  • Englisch
  • Abmessung: 237mm x 179mm x 32mm
  • Gewicht: 720g
  • ISBN-13: 9781565923065
  • ISBN-10: 1565923065
  • Best.Nr.: 05447748
Steve Oualline lives in Southern California, where he works as a software engineer for a major phone company. In his free time he is a real engineer on the Poway Midland Railroad. Steve has written almost a dozen books on programming and Linux software. His web site is http://www.oualline.com
Preface.
How This Book is Organized.
Chapter by Chapter.
Notes on the Third Edition.
Font Conventions.
Obtaining Source Code.
Comments and Questions.
Acknowledgments.
Acknowledgments to the Third Edition.
I. Basics
1. What Is C?
How Programming Works
Brief History of C
How C Works
How to Learn C.
2. Basics of Program Writing
Programs from Conception to Execution
Creating a Real Program
Creating a Program Using a Command-Line Compiler
Creating a Program Using an Integrated Development Environment
Getting Help on UNIX
Getting Help in an Integrated Development Environment
IDE Cookbooks
Programming Exercises.
3. Style
Common Coding Practices
Coding Religion
Indentation and Code Format
Clarity
Simplicity
Summary.
4. Basic Declarations and Expressions
Elements of a Program
Basic Program Structure
Simple Expressions
Variables and Storage
Variable Declarations
Integers
Assignment Statements
printf Function
Floating Point
Floating Point Versus Integer Divide
Characters
Answers
Programming Exercises.
5. Arrays, Qualifiers, and Reading Numbers
Arrays
Strings
Reading Strings
Multidimensional Arrays
Reading Numbers
Initializing Variables
Types of Integers
Types of Floats
Constant Declarations
Hexadecimal and Octal Constants
Operators for Performing Shortcuts
Side Effects
++x or x++
More Side-Effect Problems
Answers
Programming Exercises.
6. Decision and Control Statements
if Statement
else Statement
How Not to Use strcmp
Looping Statements
while Statement
break Statement
continue Statement
Assignment Anywhere Side Effect
Answer
Programming Exercises.
7. Programming Process
Setting Up
Specification
Code Design
Prototype
Makefile
Testing
Debugging
Maintenance
Revisions
Electronic Archaeology
Marking Up the Program
Using the Debugger
Text Editor as a Browser
Add Comments
Programming Exercises.
II. Simple Programming.
8. More Control Statements
for Statement
switch Statement
switch, break, and continue
Answers
Programming Exercises.
9. Variable Scope and Functions
Scope and Class
Functions
Functions with No Parameters
Structured Programming
Recursion
Answers
Programming Exercises.
10. C Preprocessor
define Statement
Conditional Compilation
include Files
Parameterized Macros
Advanced Features
Summary
Answers
Programming Exercises.
11. Bit Operations
Bit Operators
The and Operator (&)
Bitwise or ()
The Bitwise Exclusive or (^)
The Ones Complement Operator (Not) (~)
The Left- and Right-Shift Operators (<<, >>)
Setting, Clearing, and Testing Bits
Bitmapped Graphics
Answers
Programming Exercises.
12. Advanced Types
Structures
Unions
typedef
enum Type
Casting
Bit Fields or Packed Structures
Arrays of Structures
Summary
Programming Exercises.
13. Simple Pointers
Pointers as Function Arguments
const Pointers
Pointers and Arrays
How Not to Use Pointers
Using Pointers to Split a String
Pointers and Structures
Command-Line Arguments
Programming Exercises
Answers.
14. File Input/Output
Conversion Routines
Binary and ASCII Files
The End-of-Line Puzzle
Binary I/O
Buffering Problems
Unbuffered I/O
Designing File Formats
Answers
Programming Exercises.
15. Debugging and Optimization
Debugging
Interactive Debuggers
Debugging a Binary Search
Runtime Errors
The Confessional Method of Debugging
Optimization
Answers
Programming Exercises.
16. Floating Point
Floating-Point Format
Floating Addition/Subtraction
Multiplication
Division
Overflow and Underflow
Roundoff Error
Accuracy
Minimizing Roundoff Error
Determining Accuracy
Precision and Speed
Power Series
Programming Exercises.
III. Advanced Programming Concepts
17. Advanced Pointers
Pointers and Structures
free Function
Linked List
Structure Pointer Operator
Ordered Linked Lists
Double-Linked Lists
Trees
Printing a Tree
Rest of Program
Data Structures for a Chess Program
Answers
Programming Exercises.
18. Modular Programming
Modules
Public and Private
The extern Modifier
Headers
The Body of the Module
A Program to Use Infinite Arrays
The Makefile for Multiple Files
Using the Infinite Array
Dividing a Task into Modules
Module Division Example: Text Editor
Compiler
Spreadsheet
Module Design Guidelines
Programming Exercises.
19. Ancient Compilers
K&R-Style Functions
Library Changes
Missing Features
Free/Malloc Changes
lint
Answers.
20. Portability Problems
Modularity
Word Size
Byte Order Problem
Alignment Problem
NULL Pointer Problem
Filename Problems
File Types
Summary
Answers.
21. C's Dustier Corners
do/while
goto
The ?:
Construct
The , Operator
volatile Qualifier
Answer.
22. Putting It All Together
Requirements
Specification
Code Design
Coding
Functional Description
Expandability
Testing
Revisions
A Final Warning
Program Files
Programming Exercises.
23. Programming Adages
General
Design
Declarations
switch Statement
Preprocessor
Style
Compiling
Final Note
Answer
IV. Other Language Features
A. ASCII Table
B. Ranges and Parameter Passing Conversions
C. Operator Precedence Rules
D. A Program to Compute a Sine Using a Power Series
Glossary
Index

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