Brave NUI World - Wigdor, Daniel; Wixon, Dennis
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Natural user interfaces (NUIs) have been hailed as the next evolutionary step in human-computer interaction. In short, they are interfaces where the interaction is not controlled through an artificial device, like a mouse or keyboard. With the launch of the iPhone in 2008, Apple was the first t make a mass market touch user interface -- other companies are scrambling to create the new best thing (the new Sony eReader is touch based, Nokia is launching a touch-based phone, and Google's Android have multi-touch features). UX practitioners are already well versed in UI design, but need quic…mehr

Produktbeschreibung

Natural user interfaces (NUIs) have been hailed as the next evolutionary step in human-computer interaction. In short, they are interfaces where the interaction is not controlled through an artificial device, like a mouse or keyboard. With the launch of the iPhone in 2008, Apple was the first to make a mass market touch user interface -- other companies are scrambling to create the new best thing (the new Sony eReader is touch based, Nokia is launching a touch-based phone, and Google's Android have multi-touch features). UX practitioners are already well versed in UI design, but need quick references and real-world examples in order to make informed decisions when designing for these new interfaces. Brave NUI World is the first practical book for UX practitioners for designing touch and gesture interfaces; written by the team from Microsoft that developed the multi-touch, multi-user Surface tabletop product ("Touch Computing Hits Its Stride...."). It gives UX practitioners what they need to integrate touch and gesture practices into their daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid repeating mistakes. It will be of interest to any UX practitioner or researcher with his or her hands in this new and exploding wave of interface design.

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.
Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.
Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces
Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI
Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
  • Produktdetails
  • Morgan Kaufmann
  • Verlag: Morgan Kaufmann
  • 2011
  • Ausstattung/Bilder: 2011. 264 p. 235 mm
  • Englisch
  • Abmessung: 237mm x 192mm x 25mm
  • Gewicht: 528g
  • ISBN-13: 9780123822314
  • ISBN-10: 0123822319
  • Best.Nr.: 32857242

Inhaltsangabe

Part I: Introduction
Introduction
The Natural User Interface
Ecological Niche: Computing and the Social Environment & Ways of Working
Part II: Design Ethos of NUI
Less is More
Contextual Environments
Spatial
Social
Seamless
Super Real
Scaffolding
User Differentiation
Part III: New Technologies: Understanding & Technological Artefacts
The State-Model of Input Devices
Fat Fingers
No Touch Left Behind
Touch vs. In-Air Gestures
Part IV: Creating an Interaction Language
MDA Revisited
New Primitives
Anatomy of a Gesture
Makes a good Gesture Language
Self-Revealing Gestures
Mode and Flow of a Gesture System
Part V: No such thing as Touch
Know your platform: Vision, Resistive, Capacitive, etc.
The Fundamentals Have to Work
Number of Contacts
Contact Data: Shape, Pressure, and Hover
Vertical/Horizontal/Mobile
Part VI: Process: How do You Get There?
NUI UDI (User Defined Interface) and the Myth of the 'Natural Gesture Set'.
False Recognition
RITE With a Purpose
Part VII: Conclusion
Conclusion: A word About Engineering