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  • Format: PDF


If you want to take advantage of one of the hottest CG toolsavailable, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this excitingdrawing and sculpting software without fear. Learn ZBrush 3.1basics inside and out and get comfortable sculpting in a digitalenvironment with this relaxed, friendly, and thorough guide. Masterthese practical techniques and soon you'll be creating realistic,cartoon, and organic models with flair. * Introduces you to ZBrush 3.1, the sculpting software that letsyou create digital art with a fine-art feel, which you can…mehr

Produktbeschreibung
If you want to take advantage of one of the hottest CG toolsavailable, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this excitingdrawing and sculpting software without fear. Learn ZBrush 3.1basics inside and out and get comfortable sculpting in a digitalenvironment with this relaxed, friendly, and thorough guide. Masterthese practical techniques and soon you'll be creating realistic,cartoon, and organic models with flair. * Introduces you to ZBrush 3.1, the sculpting software that letsyou create digital art with a fine-art feel, which you can transferinto Maya or other 3D applications * Covers painting, meshes, organic sculpting, hardsurface sculpting, textures, lighting, rendering, working withother 3D applications, and scripting * Walks you through a series of fun and engagingtutorials where you can start creating your own work, includinghuman, cartoon, and organic models Learn to create lush, beautiful digital art with ZBrush and thisdetailed guide.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.

  • Produktdetails
  • Verlag: John Wiley & Sons
  • Seitenzahl: 444
  • Erscheinungstermin: 28. Juni 2008
  • Englisch
  • ISBN-13: 9780470386019
  • Artikelnr.: 37291856
Autorenporträt
Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
Inhaltsangabe
Foreword xvii Introduction xix Chapter 1: Digital Art Basics 1 An Introduction to ZBrush 2 Understanding Digital Images 3 Understanding Resolution 8 Understanding 3D Space 11 Resources 16 Chapter 2: Understanding the ZBrush Interface 19 The Zen of ZBrush 20 Trays and Palettes 42 The Title Bar 58 Summary 59 Chapter 3: Basic Digital Sculpting 61 Digital Clay 62 Working with Dynamic Levels of Subdivision 73 Creating a Sculpting Topology with Dynamesh 77 Masking 83 Insert Brushes 92 Summary 112 Chapter 4: Polymesh Editing 113 Selection Brushes 114 Polygroups 120 Polygroups and Dynamesh 128 Working with Subtools 132 ZSpheres 142 ZSketching with ZSpheres 162 Summary 180 Chapter 5: ShadowBox and Clip Brushes 181 ShadowBox 182 Create the Car Body in ShadowBox 191 MatchMaker Brush 208 Clip Brushes 211 Summary 234 Chapter 6: Advanced ZSphere Techniques 235 Retopologizing a Character 236 Projection 245 Deforming a Mesh with ZSpheres 249 Mannequins 258 Curve Brushes 266 Summary 276 Chapter 7: Advanced Brush Techniques 277 Brush Customization 278 Designing a Brush 282 Alpha Textures 292 Brush Effects 307 Hard Surface Detail Brushes 312 Chapter 8: Polypainting and SpotLight 325 Polypainting 326 Polypainting Techniques 335 Image Editing with SpotLight 353 SpotLight Projection 363 Painting with Curves 374 Summary 377 Chapter 9: FiberMesh
Materials
and Rendering 379 FiberMesh 380 Rendering Basics 389 Standard Lighting 391 Advanced Lighting with LightCap 399 Material Basics 406 Designing Materials 410 Painting Materials 414 BPR Rendering Techniques 420 ZBrush and Photoshop 433 Summary 438 Chapter 10: Surface Noise
Layers
and the ZBrush Timeline 439 Surface Noise 440 Morph Targets 449 Using 3D Layers 454 Polypaint Layers 461 The ZBrush Timeline 468 Summary 477 Appendix: About the Companion DVD 479 Index 483