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Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the…mehr
Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.
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ABOUT THE AUTHOR Eric Keller has been a visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He has been teaching digital sculpting at the world-renowned Gnomon School of Visual Effects in Hollywood for over three years and has created video tutorials for Pixologic's ZClassroom, working directly with the developers of ZBrush. He is the author of Mastering Maya 2011 and Maya Visual Effects: The Innovator's Guide (Sybex).
Foreword xvii Introduction xix Chapter 1: Digital Art Basics 1 An Introduction to ZBrush 2 Understanding Digital Images 3 Understanding Resolution 8 Understanding 3D Space 11 Resources 16 Chapter 2: Understanding the ZBrush Interface 19 The Zen of ZBrush 20 Trays and Palettes 42 The Title Bar 58 Summary 59 Chapter 3: Basic Digital Sculpting 61 Digital Clay 62 Working with Dynamic Levels of Subdivision 73 Creating a Sculpting Topology with Dynamesh 77 Masking 83 Insert Brushes 92 Summary 112 Chapter 4: Polymesh Editing 113 Selection Brushes 114 Polygroups 120 Polygroups and Dynamesh 128 Working with Subtools 132 ZSpheres 142 ZSketching with ZSpheres 162 Summary 180 Chapter 5: ShadowBox and Clip Brushes 181 ShadowBox 182 Create the Car Body in ShadowBox 191 MatchMaker Brush 208 Clip Brushes 211 Summary 234 Chapter 6: Advanced ZSphere Techniques 235 Retopologizing a Character 236 Projection 245 Deforming a Mesh with ZSpheres 249 Mannequins 258 Curve Brushes 266 Summary 276 Chapter 7: Advanced Brush Techniques 277 Brush Customization 278 Designing a Brush 282 Alpha Textures 292 Brush Effects 307 Hard Surface Detail Brushes 312 Chapter 8: Polypainting and SpotLight 325 Polypainting 326 Polypainting Techniques 335 Image Editing with SpotLight 353 SpotLight Projection 363 Painting with Curves 374 Summary 377 Chapter 9: FiberMesh Materials and Rendering 379 FiberMesh 380 Rendering Basics 389 Standard Lighting 391 Advanced Lighting with LightCap 399 Material Basics 406 Designing Materials 410 Painting Materials 414 BPR Rendering Techniques 420 ZBrush and Photoshop 433 Summary 438 Chapter 10: Surface Noise Layers and the ZBrush Timeline 439 Surface Noise 440 Morph Targets 449 Using 3D Layers 454 Polypaint Layers 461 The ZBrush Timeline 468 Summary 477 Appendix: About the Companion DVD 479 Index 483
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