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  • Format: PDF


This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.…mehr

Produktbeschreibung
This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

  • Produktdetails
  • Verlag: Springer-Verlag GmbH
  • Seitenzahl: 286
  • Erscheinungstermin: 7. Februar 2008
  • Englisch
  • ISBN-13: 9781846288487
  • Artikelnr.: 44134530
Autorenporträt
Prof. Dr. Frank Klawonn ist an der FH Braunschweig (Bereich Data Mining, Fuzzy-Systeme, neuronale Netze und evolutionäre Algorithmen) tätig.
Inhaltsangabe
Introduction.- Basic principles of two-dimensional graphics.- Drawing lines and curves.- Areas, text and colour.- Basic principles of three-dimensional graphics.- Modelling three-dimensional objects.- Visible surface determination.- Illumination and shading.- Special effects and virtual reality.- Appendix: Useful links.- Appendix: Example programs.- Appendix: References to Java 2D classes and methods.- Appendix: References to Java 3D classes and methods.- Bibliography.- Index