Beginning Platino Game Engine - Chanda, Debashree; Nandy, Abhishek
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Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
Develop using the Platino game engine | Build UWP apps using the Processing JS language | Extend the processing language to IoT with Temboo
Who Is this Book for:
Indie game developers, app developers interested in games, and
…mehr

Produktbeschreibung
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.

What You'll Learn:

  • Develop using the Platino game engine
  • Build UWP apps using the Processing JS language
  • Extend the processing language to IoT with Temboo


Who Is this Book for:

Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

  • Produktdetails
  • Verlag: Apress / Springer, Berlin
  • Artikelnr. des Verlages: 978-1-4842-2483-0
  • 1st ed
  • Seitenzahl: 164
  • Erscheinungstermin: 22. November 2016
  • Englisch
  • Abmessung: 254mm x 178mm x 9mm
  • Gewicht: 326g
  • ISBN-13: 9781484224830
  • ISBN-10: 1484224833
  • Artikelnr.: 46443075
Autorenporträt
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.
Inhaltsangabe
Chapter 1: Introduction to Game Engine Chapter Goal: We will do a brief walk through of what we expect  you will learn from this book, including an introduction to Game engine. Why is it useful? What different game engines are available?Chapter 2: Introduction to Platino Game Engine Chapter Goal: This chapter introduces the reader to Platino Game Engine. How it has evolved. How is it different? The flow of Platino Game engine. People behind the game engine. Chapter 3: Installing Platino Game Engine and setting it up. Chapter Goal: In this chapter the reader will learn about installing the Platino Game engine. The entire logic of Platino Engine.Chapter 4: Getting into development with Platino Game EngineChapter Goal: In this chapter, the reader will learn about sample walkthrough. We will get started with development on the game engine. Building different apps and games on it. Chpater 5: Processing in terms of UWP, Android and IoT          Chapter Goal: In this chapter, we will be covering the details of Windows 10 UWP.Then move along with processing language give a brief discussion of it. We get started with Processing JS and get in terms of Windows 10 UWP.Building UWP Processing JS app. Extending Processing for Android. Extending Processing for IoT. Giving a brief description on IoT. Introducing Temboo in Processing and using to build IoT apps.Conclusion.