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This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library. All the source code is provided on the accompanying diskette so that readers may use and study the library without having to worry too much about their implementation. All of the relevant geometry is covered in depth to give readers a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks (both planar and spatial) are covered. The authors…mehr

Produktbeschreibung
This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library. All the source code is provided on the accompanying diskette so that readers may use and study the library without having to worry too much about their implementation. All of the relevant geometry is covered in depth to give readers a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks (both planar and spatial) are covered. The authors discuss the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.
Autorenporträt
Univ.Prof. Dr. Georg Glaeser wurde 1955 in St.Johann im Pongau (Salzburg) geboren. 1973-78 Studium der Mathematik und Geometrie in Wien, Promotion und Habilitation aus Computergeometrie an der TU Wien. 1986/87 Gastprofessur an der Princeton University. Seit 1998 ordentlicher Professor an der Universität für angewandte Kunst Wien.