Image-Based Rendering examines the theory, practice, and applications associated with image-based rendering and modeling. As leading researchers in the field, the authors combine their unique experiences in computer graphics, computer vision, and signal processing to address the multidisciplinary nature of IBR research. The topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. Several IBR systems built to-date are examined. The book will focus primarily on IBR and not on its 3D modeling aspects, which has been extensively treated elsewhere in the vision literature. One of the only titles devoted exclusively to IBR, this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image processing, and video processing. Advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering. TOC:Foreword.- Preface.- Acknowledgements.- Introduction.- Part I: Basic Concepts: Direct Image Representations.- Representations with Explicit Geometry.- Rendering Dynamic Scenes.- Representation and Rendering Issues.- Part II: Sampling: Plenoptic Sampling.- A Geometric Analysis of Light Field Rendering.- Sampling in Dual Space.- Bibliography.- Part III: Compression: Data Compression Techniques.- Image and Video Compression.- Compression of Static Image-based Representations.- Compression of Dynamic Image-based Representations.- Part IV: Systems and Applications: Rendering by Manifold Hopping.- Large Environment Rendering Using Plenoptic Primitives.- Pop-Up Light Field: An Interactive Image-based Modeling and Rendering System.- Feature-based Light Field Morphing.- Concluding Remarks.- Bibliography.
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