-24%11
60,95 €
80,30 €**
60,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Gebundenes Buch)
Sofort per Download lieferbar
payback
30 °P sammeln
-24%11
60,95 €
80,30 €**
60,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Gebundenes Buch)
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
30 °P sammeln
Als Download kaufen
80,30 €****
-24%11
60,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Gebundenes Buch)
Sofort per Download lieferbar
payback
30 °P sammeln
Jetzt verschenken
80,30 €****
-24%11
60,95 €
inkl. MwSt.
**Preis der gedruckten Ausgabe (Gebundenes Buch)
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
30 °P sammeln
  • Format: PDF

While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an 'illegitimate' activity, they are enjoyed by a wider demographic as a 'legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany - a country whose national…mehr

  • Geräte: PC
  • mit Kopierschutz
  • eBook Hilfe
  • Größe: 1.61MB
  • FamilySharing(5)
Produktbeschreibung
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an 'illegitimate' activity, they are enjoyed by a wider demographic as a 'legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany - a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Jens Schroeder, born in 1979, studied Cultural and Media Studies in Germany, Sweden, and Australia. His main interests lie in the history of digital games, their integration into different societies, and Australia's social history.