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  • Broschiertes Buch

Groundbreaking book updated to add more emphasis on
the designer's role in strategy, research, brainstorming,
prototyping and development.
° The only book devoted exclusively to teaching interaction design to those new to the
field
° More than a how-to manual: comprehensive coverage of interaction design
fundamentals, exploration of the design process, and more
° Complete coverage of touchscreen technology and devices
Summary
Designing for Interaction is an introduction to the practice of interaction
design, the design discipline behind such products as the iPhone
…mehr

Produktbeschreibung
Groundbreaking book updated to add more emphasis on

the designer's role in strategy, research, brainstorming,

prototyping and development.

° The only book devoted exclusively to teaching interaction design to those new to the

field

° More than a how-to manual: comprehensive coverage of interaction design

fundamentals, exploration of the design process, and more

° Complete coverage of touchscreen technology and devices

Summary

Designing for Interaction is an introduction to the practice of interaction

design, the design discipline behind such products as the iPhone and other

touchscreen devices and innovative Web sites like Flickr. Aimed at new

practitioners and students--as well as user experience professionals and

developers--it is a comprehensive look at the discipline, from current methods

to its future. This guide takes a holistic approach looking at interaction design

for the Web, software, and devices. This new edition adds information on

design strategy, extended research analysis, conceptual models, brainstorming,

and user testing and development.

More than just a how-to manual, this is the only book on the subject coming

from a design rather that computer science background. Filled with tips, realworld

projects, and interviews of leading practitioners such as Marc Rettig,

Brenda Laurel and Hugh Dubberly, you'll get a solid grounding in everything

you need to successfully tackle interaction design.

Product Description
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."
- Jared Spool, CEO of User Interface Engineering

Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look.

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

learn to create a design strategy that differentiates your product from the competition

use design research to uncover people's behaviors, motivations, and goals in order to design for them

employ brainstorming best practices to create innovativenew products and solutions

understand the process and methods used to define product behavior

It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Backcover
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."
- Jared Spool, CEO of User Interface Engineering

Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look.

Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.

This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you

learn to create a design strategy that differentiates your product from the competition

use design research to uncover people's behaviors, motivations, and goals in order to design for them

employ brainstorming best practices to create innovativenew products and solutions

understand the process and methods used to define product behavior

It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. PART I: INTRODUCING INTERACTION DESIGN
Chapter 1: What is Interaction Design?
Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design
Colophon
Interaction design is all around us. If you
Autorenporträt
Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures. In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.