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Working with AI is complicated and expensive for many developers. That's why cloud providers have stepped in to make it easier, offering free (or affordable) state-of-the-art models and training tools. With this book, you'll learn how to use Google's AI-powered cloud services to do everything from creating a chatbot to analyzing text.

Produktbeschreibung
Working with AI is complicated and expensive for many developers. That's why cloud providers have stepped in to make it easier, offering free (or affordable) state-of-the-art models and training tools. With this book, you'll learn how to use Google's AI-powered cloud services to do everything from creating a chatbot to analyzing text.
Autorenporträt
Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications. Including games, graphic, web, desktop, engineering, artificial intelligence, GIS and machine learning applications for a variety of industries as an R&D developer. He currently resides in Calgary, Alberta, Canada with his family. At the turn of the millennium Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager and author of multiple Unity games, graphic projects and books since. Micheal has previously written Augmented Reality Game Development, Game Audio Development with Unity 5.x and Learn ARCore: Fundamentals of Google ARCore, Unity ML-Agents - Fundamentals of Unity Machine Learning and Hands-on Deep Learning for Games all published by Packt Publishing.