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  • Format: PDF


Learn to work effectively and creatively with all versions ofZBrush! ZBrush is used by top artists in Hollywood to model and sculptcharacters in such films as Avatar, Iron Man, andPirates of the Caribbean. In addition, this amazingtechnology is also used in jewelry design, forensic science,aerospace, video games, toy creation, and the medical field.Written by Pixologic's in-house ZBrush expert Paul Gaboury, thisfull-color, beautifully illustrated guide provides you with theultimate tips and tricks to maximize your use of all versions ofZBrush. * Reveals numerous little-known tips and tricks…mehr

Produktbeschreibung
Learn to work effectively and creatively with all versions ofZBrush! ZBrush is used by top artists in Hollywood to model and sculptcharacters in such films as Avatar, Iron Man, andPirates of the Caribbean. In addition, this amazingtechnology is also used in jewelry design, forensic science,aerospace, video games, toy creation, and the medical field.Written by Pixologic's in-house ZBrush expert Paul Gaboury, thisfull-color, beautifully illustrated guide provides you with theultimate tips and tricks to maximize your use of all versions ofZBrush. * Reveals numerous little-known tips and tricks that exist withinZBrush, but often go unexploited * Shares an abundance of helpful techniques and insights that theauthor has acquired from years of helping professional artists invarious industries * Offers dozens of version-neutral solutions and shortcuts inareas such as sculpting, texturing, posing, rendering, andmore * Features "Artist Spotlights" from several ZBrush experts,offering their how-to's for using the feature-rich software intoday's studios Improve your productivity and quality of work with this helpful,easy-to-understand resource.

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  • Produktdetails
  • Verlag: John Wiley & Sons
  • Seitenzahl: 336
  • Erscheinungstermin: 14. Mai 2012
  • Englisch
  • ISBN-13: 9781118222386
  • Artikelnr.: 37342228
Autorenporträt
Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush. He helps clients such as Pixar, Disney, Hasbro, Sideshow Collectibles, Weta Workshop, and others incorporate ZBrush in their pipeline and recommends features that will improve their efficiency and the quality of their projects. Paul is an accomplished digital sculptor and also travels the world to demonstrate ZBrush at studios and schools. In addition, he was the technical editor on Introducing ZBrush 4; ZBrush Character Creation, Second Edition; and ZBrush Studio Projects: Realistic Game Characters, all from Sybex.