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  • Format: PDF


A complete guide to creating usable, realistic game characterswith two powerful tools Creating viable game characters requires a combination ofskills. This book teaches game creators how to create usable,realistic game assets using the power of an open-source 3Dapplication and a free game engine. It presents a step-by-stepapproach to modeling, texturing, and animating a character usingthe popular Blender software, with emphasis on low polygon modelingand an eye for using sculpting and textures, and demonstrates howto bring the character into the Unity game engine. * Game creation is a popular…mehr

  • Geräte: PC
  • mit Kopierschutz
  • eBook Hilfe
  • Größe: 170.21MB
Produktbeschreibung
A complete guide to creating usable, realistic game characterswith two powerful tools Creating viable game characters requires a combination ofskills. This book teaches game creators how to create usable,realistic game assets using the power of an open-source 3Dapplication and a free game engine. It presents a step-by-stepapproach to modeling, texturing, and animating a character usingthe popular Blender software, with emphasis on low polygon modelingand an eye for using sculpting and textures, and demonstrates howto bring the character into the Unity game engine. * Game creation is a popular and productive pursuit for bothhobbyists and serious developers; this guide brings together twoeffective tools to simplify and enhance the process * Artists who are familiar with Blender or other 3D software butwho lack experience with game development workflow will find thisbook fills important gaps in their knowledge * Provides a complete tutorial on developing a game character,including modeling, UV unwrapping, sculpting, baking displacements,texturing, rigging, animation, and export * Emphasizes low polygon modeling for game engines and shows howto bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter thefield of professional game development, this book offers valuableguidance to increase your skills.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.

  • Produktdetails
  • Verlag: John Wiley & Sons
  • Seitenzahl: 320
  • Erscheinungstermin: 30. Mai 2012
  • Englisch
  • ISBN-13: 9781118226902
  • Artikelnr.: 38445673
Autorenporträt
Chris Totten is a Washington, DC-based gamedesigner, writer, and professor. He teaches character development,3D modeling, and animation for games. Chris has participated inindependent game design projects as an artist and animator; writtenfor gamasutra.com and videogamewriters.com; and has been a guestspeaker at East Coast Game Conference, GDC China and Dakota StateUniversity's Workshop on Integrated Design.