This book is aimed at students who need to learn the basics of programming or who are studying computing. It is a "hands on" book containing many examples which start by illustrating basic Oberon-2 language features and gradually increase in scope to cover object-oriented programming concepts and constructs. Oberon-2 is a successor to the language Pascal, which was also designed by Prof. N. Wirth [Wir71J. It has quickly become a major language used for teaching purposes. The only thing you need for successfully working through the book is to have access to a computer running Windows 3. 11 or…mehr
This book is aimed at students who need to learn the basics of programming or who are studying computing. It is a "hands on" book containing many examples which start by illustrating basic Oberon-2 language features and gradually increase in scope to cover object-oriented programming concepts and constructs. Oberon-2 is a successor to the language Pascal, which was also designed by Prof. N. Wirth [Wir71J. It has quickly become a major language used for teaching purposes. The only thing you need for successfully working through the book is to have access to a computer running Windows 3. 11 or Windows 95. The material in the book is useful to students of schools, colleges, and universities for teaching Oberon-2 and programming at an introductory level. of the book is not focused on software engineering or object The scope oriented technology; other books mentioned in the reference section already cover these topics in much greater depth. However, the examples in the book have been designed with these topics firmly in mind. Currently the term "object-oriented" is very much in fashion, having taken over from structured programming of the 1970s and '80s. In this book we have taken the view that a structured programming approach can be used to teach the fundamentals of programming algorithms. The object-oriented approach is then brought in as a complementary way to think, analyze, design and program.
1. Introduction.- 2. First Steps.- 2.1 Installation of POW!.- 2.2 Operating the system.- 2.3 A first program.- 3. The Working Environment of POW!.- 3.1 Basic ideas.- 3.2 Editor.- 3.3 Project management.- 3.4 Templates.- 3.5 Button bar.- 3.6 Configuration.- 3.7 Working with windows.- 3.8 Tools.- 3.9 On-line help.- 3.10 Menu functions.- 3.11 Typical errors.- 3.12 Advanced topics.- 4. Introduction to Oberon-2.- 4.1 Introduction.- 4.2 Basics of a language.- 4.3 Basic language elements.- 4.4 Oberon-2 programs under POW!.- 4.5 Declarations.- 4.6 Statements.- 4.7 Expressions and assignments.- 4.8 Selection.- 4.9 Repeated execution (Iteration).- 4.10 Structured data types.- 4.11 Procedures.- 4.12 Modules.- 4.13 Pointer types.- 4.14 Recursion.- 4.15 Exercises.- 5. Object-Oriented Programming.- 5.1 Introduction.- 5.2 From abstract data types to classes.- 5.3 Concepts.- 5.4 Design.- 5.5 Application Examples.- 5.6 An object-oriented project.- 5.7 Retrospective and summary.- 5.8 Exercises.- 6. Oberon Portable Applications Library.- 6.1 What is a library?.- 6.2 Overview of the modules.- 6.3 Notes on the Windows implementation.- 6.4 The module ColorPlane.- 6.5 The module Display.- 6.6 The module File.- 6.7 The module Float.- 6.8 The module In.- 6.9 The module Out.- 6.10 The module Param.- 6.11 The module Print.- 6.12 The module Process.- 6.13 The module Strings.- 6.14 The module Utils.- 6.15 The module Volume.- 6.16 The module XYplane.- 7. Programming with the Windows API.- 7.1 Overview.- 7.2 Language extensions.- 7.3 Interfaces to "foreign" DLLs.- 7.4 Basic Windows program.- 7.5 The Mini-resource compiler.- Appendix A: Oberon-2 for Pascal programmers.- A.1 Constants.- A.2 Operators.- A.3 Data types.- A.4 Arrays.- A.5 Strings.- A.6 Open Arrays.- A.7 Pointer types.- A.8 Memory management.- A.9 Compound data types.- A.10 Extensions of record types.- A.11 Procedure types.- A.12 Control structures.- A.13 Procedures.- A.14 Type-bound procedures.- A.15 Modules.- A.16 Export of identifiers.- A.17 Programs in Oberon-2.- A.18 Object-oriented programming.- Appendix B: The Programming Language Oberon-2.- B.1 Introduction.- B.2 Syntax.- B.3 Vocabulary and Representation.- B.4 Declarations and scope rules.- B.5 Constant declarations.- B.6 Type declarations.- B.7 Variable declarations.- B.8 Expressions.- B.9 Statements.- B.10 Procedure declarations.- B.11 Modules.- B.12 Definition of terms.- B.13 Syntax of Oberon-2.- B.14 The module SYSTEM.- B.15 Windows related language extensions.- Appendix C: Table of ASCII Codes.- Literature.
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