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"War in Ukraine, the COVID-19 pandemic, increasingly frequent climate disasters--events we might have called "unimaginable" or "unthinkable" in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. In Imaginable, Jane McGonigal draws on the latest scientific…mehr

Produktbeschreibung
"War in Ukraine, the COVID-19 pandemic, increasingly frequent climate disasters--events we might have called "unimaginable" or "unthinkable" in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. In Imaginable, Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable. She invites us to play with the provocative thought experiments and future simulations she's designed exclusively for this book..."-- Inside front book jacket.
Autorenporträt
Jane McGonigal, PhD, is a future forecaster and designer of games created to improve real lives and solve real problems. She is the author of twöNew York Times¿bestselling books,¿Reality Is Broken ¿and SuperBetter, and her TED talks on how gaming can make a better world have more than 15 million views. She was named a ¿Young Global Leader¿ by the World Economic Forum; one of Fast Company¿s ¿Top 100 Creative People in Business¿; and one of the ¿Top 35 innovators changing the world through technology¿ by MIT Technology Review. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California.