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Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs,…mehr

Produktbeschreibung
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit
  • Produktdetails
  • Verlag: O'Reilly Media
  • Seitenzahl: 396
  • Erscheinungstermin: Mai 2010
  • Englisch
  • Abmessung: 234mm x 180mm x 25mm
  • Gewicht: 660g
  • ISBN-13: 9780596804794
  • ISBN-10: 0596804792
  • Artikelnr.: 26986122
Autorenporträt
Scott Stevenson has been programming with Cocoa for seven years, and runs Cocoa Dev Central, one of the top destinations for programmers who want to learn Cocoa.
Inhaltsangabe
Preface
Who This Book Is For
How This Book Is Organized
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Setup and First Run
1.1 Download and Install Xcode
1.2 Your First Application
Chapter 2: Thinking in Code: Basic C
2.1 How Code Works
2.2 How to Format Code
2.3 Variables
2.4 Functions
2.5 Example: FirstProgram
2.6 Scope
2.7 Conditionals
2.8 Example: ShoppingTrip
2.9 Wrap Up
Chapter 3: Memory and Pointers: Advanced C
3.1 Arrays
3.2 Loops
3.3 Text Strings
3.4 Multidimensional Arrays
3.5 Pointers
3.6 Dynamic Memory
3.7 Strings and Dynamic Memory
3.8 Arrays of Strings
3.9 Example: AddressBook
3.10 Structs
3.11 Header Files
3.12 Compile and Run the HeaderFileTest Example
3.13 Create Files for the Song Struct
3.14 Final Example
Chapter 4: Thinking in Objects
4.1 Structs and Classes
4.2 Accessors
4.3 Inheritance
4.4 Composition
4.5 Object Lifetime
4.6 Built-in Classes
Chapter 5: Basic Objective-C
5.1 NSString Basics
5.2 Using Methods
5.3 Accessors
5.4 Creating Objects
5.5 Basic Memory Management
5.6 Declaring a Class
5.7 Implementing a Class
5.8 Example: PhotoInfo
Chapter 6: More Objective-C
6.1 More on Memory Management
6.2 Class Name Prefixes
6.3 Properties
6.4 64-Bit Objective-C
6.5 Categories
6.6 Introspection
6.7 Protocols
6.8 Dynamic Messaging
6.9 Exceptions
6.10 Example: DataCollector
Chapter 7: Foundation Value Classes
7.1 NSString
7.2 Mutability
7.3 Core Foundation
7.4 NSNumber
7.5 NSData
7.6 NSArray
7.7 NSDictionary
7.8 NSSet
7.9 NSValue
7.10 NSDate
Chapter 8: Basic Controls
8.1 How to Use This Chapter
8.2 Windows and Views
8.3 Targets and Actions
8.4 Outlets
8.5 Datasources
8.6 Bindings
Chapter 9: Designing Applications Using MVC
9.1 About This Project
9.2 Create the Project Files
9.3 Create the User Interface
9.4 Run the Application
9.5 Preparing for Release
Chapter 10: Custom Views and Drawing
10.1 Basic Geometry
10.2 Basic Drawing
10.3 Bezier Paths
10.4 Images
10.5 Shadows
10.6 Gradients
10.7 Refactoring View Code
10.8 Text
10.9 Handling Mouse and Keyboard Events
Chapter 11: The Final Word
11.1 The List
11.2 Websites
11.3 Last Thought
Colophon