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  • Broschiertes Buch

Aaron Marks' Complete Guide to Game Audio, 3rd Edition helps turn your musical passion into a profitable career. Step-by-step instructions lead you through thewhole music and sound effects process ' from developing the essential skills and purchasing the right equipment to keeping your clients happy. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio. This book also covers possibe career paths, putting together your demo reel, how to market…mehr

Produktbeschreibung
Aaron Marks' Complete Guide to Game Audio, 3rd Edition helps turn your musical passion into a profitable career. Step-by-step instructions lead you through thewhole music and sound effects process ' from developing the essential skills and purchasing the right equipment to keeping your clients happy. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio. This book also covers possibe career paths, putting together your demo reel, how to market yourself, how much to charge your clients, negotiating contracts, and so much more.
Autorenporträt
Aaron Marks has been active in the games industry as a game composer, sound designer, field recordist, voice over artist, audio director, author and consultant with credits on over 275 game titles. He has worked on most game platforms and systems for most major developers and publishers in the past 20 years. As the President and owner of On Your Mark Music Productions, Marks has also created music and sound design for film, television, radio, sound effects libraries and numerous multimedia projects as well as an independent musician and recording engineer. In addition to Aaron Marks' Complete Guide to Game Audio, he is the lead author of the book Game Audio Development and has written for Game Developer Magazine, Gamasutra.com, designingsound.org, Music4Games.net, and the Society of Composers and Lyricists. For many years, he has authored and taught accredited college courses on game audio, interactive media, production sound, and field recording at The Art Institute of California - San Diego, was the chair and member of the Audio Engineering Society (AES) Technical Committee for Games, was a founding member, advisory board member and education committee vice chair for the Game Audio Network Guild (GANG) and has been a presenter and speaker at various industry seminars including the Game Developers Conference, Audio Engineering Society Game Audio Workshop, LA Music Productions game audio seminar and the Game Audio Network Guild workshops and panels, guest lecturer for the University of Michigan and Edinburgh Napier University game audio courses, among others and interviewed by Rode Microphones for the Rode Rage series.