Philip Rowe
Intelligent Image Processing
Philip Rowe
Intelligent Image Processing
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
"Intelligent Imaging Processing" beschreibt das EyeTap Prinzip, das von Autor Steve Mann entwickelt wurde. Die EyeTap-Technologie beschreibt das nicht-invasive "Anzapfen" desmenschlichen Auges mit Hilfe eines computergesteuerten Laserstrahls, der sich im Gestell einer scheinbar gewöhnlichen Brille verbirgt und ein Bild im Auge entstehen läßt. Diese "tragbare Computertechnik" ermöglicht auf diese Weise eine in der Tat telepathische Erfahrung, z.B. bei Videokonferenzen, hier sieht der Betrachter genau dasselbe, was sein Gegenstück auch sieht. Diese neue Technologie hat zwar eine Vielzahl…mehr
Andere Kunden interessierten sich auch für
- Nikos Nikolaidis3-D Image Processing Algorithms124,99 €
- Lindsay W. MacDonald / M. Ronnier Luo (Hgg.)Colour Image Science212,99 €
- Gilles AubertMathematical Problems in Image Processing124,99 €
- Mike Nachtegael / Dietrich Van der Weken / Dimitri Van De Ville / Etienne E. Kerre (eds.)Fuzzy Filters for Image Processing154,99 €
- Mark G. KarpovskySpectral Logic and Its Applications for the Design of Digital Devices226,99 €
- Frank HöppnerFuzzy Cluster Analysis244,99 €
- Ramon L. Cozar DelgadoSpoken, Multilingual and Multimodal Dialogue Systems151,99 €
-
-
-
"Intelligent Imaging Processing" beschreibt das EyeTap Prinzip, das von Autor Steve Mann entwickelt wurde. Die EyeTap-Technologie beschreibt das nicht-invasive "Anzapfen" desmenschlichen Auges mit Hilfe eines computergesteuerten Laserstrahls, der sich im Gestell einer scheinbar gewöhnlichen Brille verbirgt und ein Bild im Auge entstehen läßt. Diese "tragbare Computertechnik" ermöglicht auf diese Weise eine in der Tat telepathische Erfahrung, z.B. bei Videokonferenzen, hier sieht der Betrachter genau dasselbe, was sein Gegenstück auch sieht. Diese neue Technologie hat zwar eine Vielzahl praktischer Anwendungsmöglichkeiten, aber noch steckt sie in den Kinderschuhen.
Produktdetails
- Produktdetails
- Adaptive and Cognitive Dynamic Systems: Signal Processing, Learning, Communications and Control 1
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 368
- Erscheinungstermin: 3. Dezember 2001
- Englisch
- Abmessung: 240mm x 161mm x 24mm
- Gewicht: 624g
- ISBN-13: 9780471406372
- ISBN-10: 0471406376
- Artikelnr.: 10078307
- Adaptive and Cognitive Dynamic Systems: Signal Processing, Learning, Communications and Control 1
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 368
- Erscheinungstermin: 3. Dezember 2001
- Englisch
- Abmessung: 240mm x 161mm x 24mm
- Gewicht: 624g
- ISBN-13: 9780471406372
- ISBN-10: 0471406376
- Artikelnr.: 10078307
STEVE MANN is Professor in the Department of Electrical Engineering and Computer Engineering at the University of Toronto.
Preface 1 Humanistic Intelligence as a Basis for Intelligent Image
Processing 1.1 Humanistic Intelligence/ 1.2 "WearComp" as Means of
Realizing Humanistic Intelligence 1.3 Practical Embodiments of Humanistic
Intelligence 2 Where on the Body is the Best Place for a Personal Imaging
System? 2.1 Portable Imaging Systems 2.2 Personal Handheld Systems 2.3
Concomitant Cover Activities and the Videoclips Camera System 2.4 The
Wristwatch Videophone: A Fully Functional "Always Ready" Prototype 2.5
Telepointer: Wearable Hands-Free Completely Self-Contained Visual Augmented
Reality 2.6 Portable Personal Pulse Doppler Radar Vision System Based on
Time-Frequency Analysis and q-Chirplet Transform 2.7 When Both Camera and
Display are Headworn: Personal Imaging and Mediated Reality 2.8 Partially
Mediated Reality 2.9 Seeing "Eye-to-Eye" 2.10 Exercises, Problem Sets, and
Homework 3 The EyeTap Principle: Effectively Locating the Camera Inside the
Eye as an Alternative to Wearable Camera Systems 3.1 A Personal Imaging
System for Lifelong Video Capture 3.2 The EyeTap Principle 3.3 Practical
Embodiments of EyeTap 3.4 Problems with Previously Known Camera Viewfinders
3.5 The Aremac 3.6 The Foveated Personal Imaging System 3.7 Teaching the
EyeTap Principle 3.8 Calibration of EyeTap Systems 3.9 Using the Device as
a Reality Mediator 3.10 User Studies 3.11 Summary and Conclusions 3.12
Exercises, Problem Sets, and Homework 4 Comparametric Equations,
Quantigraphic Image Processing, and Comparagraphic Rendering 4.1 Historical
Background 4.2 The Wyckoff Principle and the Range of Light 4.3
Comparametric Image Processing: Comparing Differently Exposed Images of the
Same Subject Matter 4.4 The Comparagram: Practical Implementations of
Comparanalysis 4.5 Spatiotonal Photoquantigraphic Filters 4.6 Glossary of
Functions 4.7 Exercises, Problem Sets, and Homework 5 Lightspace and
Antihomomorphic Vector Spaces 5.1 Lightspace 5.2 The Lightspace Analysis
Function 5.3 The "Spotflash" Primitive 5.4 LAF×LSF Imaging ("Lightspace")
5.5 Lightspace Subspaces 5.6 "Lightvector" Subspace 5.7 Painting with
Lightvectors: Photographic/Videographic Origins and Applications of
WearComp-Based Mediated Reality 5.8 Collaborative Mediated Reality Field
Trials 5.9 Conclusions 5.10 Exercises, Problem Sets, and Homework 6
VideoOrbits: The Projective Geometry Renaissance 6.1 VideoOrbits 6.2
Background 6.3 Framework: Motion Parameter Estimation and Optical Flow 6.4
Multiscale Implementations in 2-D 6.5 Performance and Applications 6.6 AGC
and the Range of Light 6.7 Joint Estimation of Both Domain and Range
Coordinate Transformations 6.8 The Big Picture 6.9 Reality Window Manager
6.10 Application of Orbits: The Photonic Firewall 6.11 All the World's a
Skinner Box 6.12 Blocking Spam with a Photonic Filter 6.13 Exercises,
Problem Sets, and Homework Appendix A: Safety First! Appendix B: Multiambic
Keyer for Use While Engaged in Other Activities B.1 Introduction B.2
Background and Terminology on Keyers B.3 Optimal Keyer Design: The
Conformal Keyer B.4 The Seven Stages of a Keypress B.5 The Pentakeyer B.6
Redundancy B.7 Ordinally Conditional Modifiers B.8 Rollover B.8.1 Example
of Rollover on a Cybernetic Keyer B.9 Further Increasing the Chordic
Redundancy Factor: A More Expressive Keyer B.10 Including One Time Constant
B.11 Making a Conformal Multiambic Keyer B.12 Comparison to Related Work
B.13 Conclusion B.14 Acknowledgments Appendix C: WearCam GNUX Howto C.1
Installing GNUX on WearComps C.2 Getting Started C.3 Stop the Virus from
Running C.4 Making Room for an Operating System C.5 Other Needed Files C.6
Defrag / 323 C.7 Fips C.8 Starting Up in GNUX with Ramdisk Appendix D: How
to Build a Covert Computer Imaging System into Ordinary Looking Sunglasses
D.1 The Move from Sixth-Generation WearComp to Seventh-Generation D.2 Label
the Wires! D.3 Soldering Wires Directly to the Kopin CyberDisplay D.4
Completing the Computershades Bibliography Index
Processing 1.1 Humanistic Intelligence/ 1.2 "WearComp" as Means of
Realizing Humanistic Intelligence 1.3 Practical Embodiments of Humanistic
Intelligence 2 Where on the Body is the Best Place for a Personal Imaging
System? 2.1 Portable Imaging Systems 2.2 Personal Handheld Systems 2.3
Concomitant Cover Activities and the Videoclips Camera System 2.4 The
Wristwatch Videophone: A Fully Functional "Always Ready" Prototype 2.5
Telepointer: Wearable Hands-Free Completely Self-Contained Visual Augmented
Reality 2.6 Portable Personal Pulse Doppler Radar Vision System Based on
Time-Frequency Analysis and q-Chirplet Transform 2.7 When Both Camera and
Display are Headworn: Personal Imaging and Mediated Reality 2.8 Partially
Mediated Reality 2.9 Seeing "Eye-to-Eye" 2.10 Exercises, Problem Sets, and
Homework 3 The EyeTap Principle: Effectively Locating the Camera Inside the
Eye as an Alternative to Wearable Camera Systems 3.1 A Personal Imaging
System for Lifelong Video Capture 3.2 The EyeTap Principle 3.3 Practical
Embodiments of EyeTap 3.4 Problems with Previously Known Camera Viewfinders
3.5 The Aremac 3.6 The Foveated Personal Imaging System 3.7 Teaching the
EyeTap Principle 3.8 Calibration of EyeTap Systems 3.9 Using the Device as
a Reality Mediator 3.10 User Studies 3.11 Summary and Conclusions 3.12
Exercises, Problem Sets, and Homework 4 Comparametric Equations,
Quantigraphic Image Processing, and Comparagraphic Rendering 4.1 Historical
Background 4.2 The Wyckoff Principle and the Range of Light 4.3
Comparametric Image Processing: Comparing Differently Exposed Images of the
Same Subject Matter 4.4 The Comparagram: Practical Implementations of
Comparanalysis 4.5 Spatiotonal Photoquantigraphic Filters 4.6 Glossary of
Functions 4.7 Exercises, Problem Sets, and Homework 5 Lightspace and
Antihomomorphic Vector Spaces 5.1 Lightspace 5.2 The Lightspace Analysis
Function 5.3 The "Spotflash" Primitive 5.4 LAF×LSF Imaging ("Lightspace")
5.5 Lightspace Subspaces 5.6 "Lightvector" Subspace 5.7 Painting with
Lightvectors: Photographic/Videographic Origins and Applications of
WearComp-Based Mediated Reality 5.8 Collaborative Mediated Reality Field
Trials 5.9 Conclusions 5.10 Exercises, Problem Sets, and Homework 6
VideoOrbits: The Projective Geometry Renaissance 6.1 VideoOrbits 6.2
Background 6.3 Framework: Motion Parameter Estimation and Optical Flow 6.4
Multiscale Implementations in 2-D 6.5 Performance and Applications 6.6 AGC
and the Range of Light 6.7 Joint Estimation of Both Domain and Range
Coordinate Transformations 6.8 The Big Picture 6.9 Reality Window Manager
6.10 Application of Orbits: The Photonic Firewall 6.11 All the World's a
Skinner Box 6.12 Blocking Spam with a Photonic Filter 6.13 Exercises,
Problem Sets, and Homework Appendix A: Safety First! Appendix B: Multiambic
Keyer for Use While Engaged in Other Activities B.1 Introduction B.2
Background and Terminology on Keyers B.3 Optimal Keyer Design: The
Conformal Keyer B.4 The Seven Stages of a Keypress B.5 The Pentakeyer B.6
Redundancy B.7 Ordinally Conditional Modifiers B.8 Rollover B.8.1 Example
of Rollover on a Cybernetic Keyer B.9 Further Increasing the Chordic
Redundancy Factor: A More Expressive Keyer B.10 Including One Time Constant
B.11 Making a Conformal Multiambic Keyer B.12 Comparison to Related Work
B.13 Conclusion B.14 Acknowledgments Appendix C: WearCam GNUX Howto C.1
Installing GNUX on WearComps C.2 Getting Started C.3 Stop the Virus from
Running C.4 Making Room for an Operating System C.5 Other Needed Files C.6
Defrag / 323 C.7 Fips C.8 Starting Up in GNUX with Ramdisk Appendix D: How
to Build a Covert Computer Imaging System into Ordinary Looking Sunglasses
D.1 The Move from Sixth-Generation WearComp to Seventh-Generation D.2 Label
the Wires! D.3 Soldering Wires Directly to the Kopin CyberDisplay D.4
Completing the Computershades Bibliography Index
Preface 1 Humanistic Intelligence as a Basis for Intelligent Image
Processing 1.1 Humanistic Intelligence/ 1.2 "WearComp" as Means of
Realizing Humanistic Intelligence 1.3 Practical Embodiments of Humanistic
Intelligence 2 Where on the Body is the Best Place for a Personal Imaging
System? 2.1 Portable Imaging Systems 2.2 Personal Handheld Systems 2.3
Concomitant Cover Activities and the Videoclips Camera System 2.4 The
Wristwatch Videophone: A Fully Functional "Always Ready" Prototype 2.5
Telepointer: Wearable Hands-Free Completely Self-Contained Visual Augmented
Reality 2.6 Portable Personal Pulse Doppler Radar Vision System Based on
Time-Frequency Analysis and q-Chirplet Transform 2.7 When Both Camera and
Display are Headworn: Personal Imaging and Mediated Reality 2.8 Partially
Mediated Reality 2.9 Seeing "Eye-to-Eye" 2.10 Exercises, Problem Sets, and
Homework 3 The EyeTap Principle: Effectively Locating the Camera Inside the
Eye as an Alternative to Wearable Camera Systems 3.1 A Personal Imaging
System for Lifelong Video Capture 3.2 The EyeTap Principle 3.3 Practical
Embodiments of EyeTap 3.4 Problems with Previously Known Camera Viewfinders
3.5 The Aremac 3.6 The Foveated Personal Imaging System 3.7 Teaching the
EyeTap Principle 3.8 Calibration of EyeTap Systems 3.9 Using the Device as
a Reality Mediator 3.10 User Studies 3.11 Summary and Conclusions 3.12
Exercises, Problem Sets, and Homework 4 Comparametric Equations,
Quantigraphic Image Processing, and Comparagraphic Rendering 4.1 Historical
Background 4.2 The Wyckoff Principle and the Range of Light 4.3
Comparametric Image Processing: Comparing Differently Exposed Images of the
Same Subject Matter 4.4 The Comparagram: Practical Implementations of
Comparanalysis 4.5 Spatiotonal Photoquantigraphic Filters 4.6 Glossary of
Functions 4.7 Exercises, Problem Sets, and Homework 5 Lightspace and
Antihomomorphic Vector Spaces 5.1 Lightspace 5.2 The Lightspace Analysis
Function 5.3 The "Spotflash" Primitive 5.4 LAF×LSF Imaging ("Lightspace")
5.5 Lightspace Subspaces 5.6 "Lightvector" Subspace 5.7 Painting with
Lightvectors: Photographic/Videographic Origins and Applications of
WearComp-Based Mediated Reality 5.8 Collaborative Mediated Reality Field
Trials 5.9 Conclusions 5.10 Exercises, Problem Sets, and Homework 6
VideoOrbits: The Projective Geometry Renaissance 6.1 VideoOrbits 6.2
Background 6.3 Framework: Motion Parameter Estimation and Optical Flow 6.4
Multiscale Implementations in 2-D 6.5 Performance and Applications 6.6 AGC
and the Range of Light 6.7 Joint Estimation of Both Domain and Range
Coordinate Transformations 6.8 The Big Picture 6.9 Reality Window Manager
6.10 Application of Orbits: The Photonic Firewall 6.11 All the World's a
Skinner Box 6.12 Blocking Spam with a Photonic Filter 6.13 Exercises,
Problem Sets, and Homework Appendix A: Safety First! Appendix B: Multiambic
Keyer for Use While Engaged in Other Activities B.1 Introduction B.2
Background and Terminology on Keyers B.3 Optimal Keyer Design: The
Conformal Keyer B.4 The Seven Stages of a Keypress B.5 The Pentakeyer B.6
Redundancy B.7 Ordinally Conditional Modifiers B.8 Rollover B.8.1 Example
of Rollover on a Cybernetic Keyer B.9 Further Increasing the Chordic
Redundancy Factor: A More Expressive Keyer B.10 Including One Time Constant
B.11 Making a Conformal Multiambic Keyer B.12 Comparison to Related Work
B.13 Conclusion B.14 Acknowledgments Appendix C: WearCam GNUX Howto C.1
Installing GNUX on WearComps C.2 Getting Started C.3 Stop the Virus from
Running C.4 Making Room for an Operating System C.5 Other Needed Files C.6
Defrag / 323 C.7 Fips C.8 Starting Up in GNUX with Ramdisk Appendix D: How
to Build a Covert Computer Imaging System into Ordinary Looking Sunglasses
D.1 The Move from Sixth-Generation WearComp to Seventh-Generation D.2 Label
the Wires! D.3 Soldering Wires Directly to the Kopin CyberDisplay D.4
Completing the Computershades Bibliography Index
Processing 1.1 Humanistic Intelligence/ 1.2 "WearComp" as Means of
Realizing Humanistic Intelligence 1.3 Practical Embodiments of Humanistic
Intelligence 2 Where on the Body is the Best Place for a Personal Imaging
System? 2.1 Portable Imaging Systems 2.2 Personal Handheld Systems 2.3
Concomitant Cover Activities and the Videoclips Camera System 2.4 The
Wristwatch Videophone: A Fully Functional "Always Ready" Prototype 2.5
Telepointer: Wearable Hands-Free Completely Self-Contained Visual Augmented
Reality 2.6 Portable Personal Pulse Doppler Radar Vision System Based on
Time-Frequency Analysis and q-Chirplet Transform 2.7 When Both Camera and
Display are Headworn: Personal Imaging and Mediated Reality 2.8 Partially
Mediated Reality 2.9 Seeing "Eye-to-Eye" 2.10 Exercises, Problem Sets, and
Homework 3 The EyeTap Principle: Effectively Locating the Camera Inside the
Eye as an Alternative to Wearable Camera Systems 3.1 A Personal Imaging
System for Lifelong Video Capture 3.2 The EyeTap Principle 3.3 Practical
Embodiments of EyeTap 3.4 Problems with Previously Known Camera Viewfinders
3.5 The Aremac 3.6 The Foveated Personal Imaging System 3.7 Teaching the
EyeTap Principle 3.8 Calibration of EyeTap Systems 3.9 Using the Device as
a Reality Mediator 3.10 User Studies 3.11 Summary and Conclusions 3.12
Exercises, Problem Sets, and Homework 4 Comparametric Equations,
Quantigraphic Image Processing, and Comparagraphic Rendering 4.1 Historical
Background 4.2 The Wyckoff Principle and the Range of Light 4.3
Comparametric Image Processing: Comparing Differently Exposed Images of the
Same Subject Matter 4.4 The Comparagram: Practical Implementations of
Comparanalysis 4.5 Spatiotonal Photoquantigraphic Filters 4.6 Glossary of
Functions 4.7 Exercises, Problem Sets, and Homework 5 Lightspace and
Antihomomorphic Vector Spaces 5.1 Lightspace 5.2 The Lightspace Analysis
Function 5.3 The "Spotflash" Primitive 5.4 LAF×LSF Imaging ("Lightspace")
5.5 Lightspace Subspaces 5.6 "Lightvector" Subspace 5.7 Painting with
Lightvectors: Photographic/Videographic Origins and Applications of
WearComp-Based Mediated Reality 5.8 Collaborative Mediated Reality Field
Trials 5.9 Conclusions 5.10 Exercises, Problem Sets, and Homework 6
VideoOrbits: The Projective Geometry Renaissance 6.1 VideoOrbits 6.2
Background 6.3 Framework: Motion Parameter Estimation and Optical Flow 6.4
Multiscale Implementations in 2-D 6.5 Performance and Applications 6.6 AGC
and the Range of Light 6.7 Joint Estimation of Both Domain and Range
Coordinate Transformations 6.8 The Big Picture 6.9 Reality Window Manager
6.10 Application of Orbits: The Photonic Firewall 6.11 All the World's a
Skinner Box 6.12 Blocking Spam with a Photonic Filter 6.13 Exercises,
Problem Sets, and Homework Appendix A: Safety First! Appendix B: Multiambic
Keyer for Use While Engaged in Other Activities B.1 Introduction B.2
Background and Terminology on Keyers B.3 Optimal Keyer Design: The
Conformal Keyer B.4 The Seven Stages of a Keypress B.5 The Pentakeyer B.6
Redundancy B.7 Ordinally Conditional Modifiers B.8 Rollover B.8.1 Example
of Rollover on a Cybernetic Keyer B.9 Further Increasing the Chordic
Redundancy Factor: A More Expressive Keyer B.10 Including One Time Constant
B.11 Making a Conformal Multiambic Keyer B.12 Comparison to Related Work
B.13 Conclusion B.14 Acknowledgments Appendix C: WearCam GNUX Howto C.1
Installing GNUX on WearComps C.2 Getting Started C.3 Stop the Virus from
Running C.4 Making Room for an Operating System C.5 Other Needed Files C.6
Defrag / 323 C.7 Fips C.8 Starting Up in GNUX with Ramdisk Appendix D: How
to Build a Covert Computer Imaging System into Ordinary Looking Sunglasses
D.1 The Move from Sixth-Generation WearComp to Seventh-Generation D.2 Label
the Wires! D.3 Soldering Wires Directly to the Kopin CyberDisplay D.4
Completing the Computershades Bibliography Index