Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
- Produktdetails
- Verlag: Springer, Berlin; Apress
- Artikelnr. des Verlages: 978-1-4842-3602-4
- 1st ed.
- Erscheinungstermin: 19. April 2018
- Englisch
- Abmessung: 233mm x 154mm x 25mm
- Gewicht: 505g
- ISBN-13: 9781484236024
- ISBN-10: 1484236025
- Artikelnr.: 51206648
1. Introduction
Part I: Creational Patterns
2. Builder
3. Factories
4. Prototype
5. Singleton
Part II: Structural Patterns
6. Adapter
7. Bridge
8. Composite
9. Decorator
10. Façade
11. Flyweight
12. Proxy
Part III: Behavioral Patterns
13. Chain of Responsibility
14. Command
15. Interpreter
16. Iterator
17. Mediator
18. Null Object
19. Observer
20. State
21. Strategy
22. Template Method
23. Visitor
24. Maybe Monad
Part IV: Appendix
25. Appendix A: Functional Design Patterns
Part I: Creational Patterns
2. Builder
3. Factories
4. Prototype
5. Singleton
Part II: Structural Patterns
6. Adapter
7. Bridge
8. Composite
9. Decorator
10. Façade
11. Flyweight
12. Proxy
Part III: Behavioral Patterns
13. Chain of Responsibility
14. Command
15. Interpreter
16. Iterator
17. Mediator
18. Null Object
19. Observer
20. State
21. Strategy
22. Template Method
23. Visitor
24. Maybe Monad
Part IV: Appendix
25. Appendix A: Functional Design Patterns